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    Question on Pivot Parry?

    Seignar
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    Post by Seignar Mon Aug 27, 2012 9:37 pm

    Does it work in PvP?
    Ahem, what is the difference in time it takes to register? Normal Parry
    registers at the end of the animation, Pivot parry registers technically
    during the recovery frames?
    Rifter7
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    Post by Rifter7 Mon Aug 27, 2012 9:47 pm

    wait what?

    its the same animations unless you push forward and L2 like a kick, then window gets bumped up sooner.

    all that's left is knowing how to parry the different weapons and accounting for the delay.
    only difference with a pivot parry is that you crank back on the analog stick to pull a 180 then immediately hit the parry when you assume they'll bs you.

    i'm sorry i don't think i understand what you're asking.


    Last edited by Rifter7 on Mon Aug 27, 2012 9:49 pm; edited 1 time in total
    Tolvo
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    Post by Tolvo Mon Aug 27, 2012 9:49 pm

    He's asking about the common delay from lag, which yes that is a common timing for it.
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    Post by Rifter7 Mon Aug 27, 2012 9:51 pm

    you mean the recovery on wakeup and a parry to prevent a hit or chainstab?

    ehh it doesnt even matter. tolvo knows what you're talking about.
    DarkW17
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    Post by DarkW17 Tue Aug 28, 2012 6:08 am

    Don't worry Rifter I think I have every type of parry figured out and I have never heard of a pivot parry myself?

    Please explain better Tolvo or OP? If there's lag usually you'll take the hit and then they will go into parry animation?
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    Post by Tolvo Tue Aug 28, 2012 10:19 am

    Nope. You have to time the parry for when it will count as they are swinging to you. Not when they are actually swinging.
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    Post by Jansports Tue Aug 28, 2012 10:31 am

    A pivot parry is when you turn yourself around, manually, and parry an attack. Since you can immediately change your facing while unlocked it's a tool primarily used to stop backstabs. Though it can also be used to parry attempted punishes on Dead Angled attacks.

    All parries have *similar* register windows, or active frames. There is a wonderful youtube video about it https://www.youtube.com/watch?v=1hrh94Dc-h0

    The "pivot" only references the quick manner in which you force yourself to face your opponent, it doesn't effect the parry itself at all.
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    Post by DarkW17 Tue Aug 28, 2012 11:17 am

    Hmmm if I see someone chopping around that much usually don't go for a parry...so I'm not that familiar with parrying earlier than the normal window to account for that much lag...with just a little lag I parry the same but usually I will take a partial hit...then they will go into animation!

    Ya Jansport I fight unlocked a lot so I understand changing directions or 'pivoting' into a parry...doesn't appear as tho that is what they are talking about!!!

    WAAAAY to risky to counter a BS I would say a counter BS is safer. I would only use it to stop a chain BS attempt!

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