So like the title says,would people like to see new Embers in the game for different weapon paths? And if you do, what would it be?
+8
Slarg232
FruitPunchNinja
TonyDamajer
loklopez
Serious_Much
vatar5
ViralEnsign_
3DHero
12 posters
New embers
3DHero- Casual
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- Post n°1
New embers
Hey guys am new to the forum so,if I do anything bad please tell me.
So like the title says,would people like to see new Embers in the game for different weapon paths? And if you do, what would it be?
So like the title says,would people like to see new Embers in the game for different weapon paths? And if you do, what would it be?
ViralEnsign_- Lordvessel
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- Post n°2
Re: New embers
Well Im partial to the element of Air/Wind..... but that wouldnt work out in game.....
3DHero- Casual
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- Post n°3
Re: New embers
ViralEnsign_ wrote:Well Im partial to the element of Air/Wind..... but that wouldnt work out in game.....
Well it could by mixing it in with dragon scaling where, when you use the weapons special ability it shoots out a deadly stream of air that will, either break the guard of a shield user (depending on what type) or send the foe flying. The ember would just be like the miracles the way of white COV use.
vatar5- Caffeinated
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- Post n°4
Re: New embers
A Dark Lord Ember...
It would look awesome with the darkwraith set and the dark hand ;D
I really hoped we would be able to soulsuck with the Dark Hand like in Demon's soul but it still looks badass 8)
It would look awesome with the darkwraith set and the dark hand ;D
I really hoped we would be able to soulsuck with the Dark Hand like in Demon's soul but it still looks badass 8)
Serious_Much- Moderator Trainee
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- Post n°5
Re: New embers
I think the next step would be to probably add an ice elemental into the game, dunno if people would support that though.
Also, bring back all the status element upgrade paths back is the one i most want.
Also, bring back all the status element upgrade paths back is the one i most want.
loklopez- Casual
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- Post n°6
Re: New embers
We Have now
Fire
Chaos
Light
Magic
Enchanted
Divine
Occult.
They miss the Ice - Freenzing and slow down enimies. this could be awesome.
Fire
Chaos
Light
Magic
Enchanted
Divine
Occult.
They miss the Ice - Freenzing and slow down enimies. this could be awesome.
3DHero- Casual
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- Post n°7
Re: New embers
what about poison embers? It sounds good to me but, I've got a feeling that people will just abuse.
Serious_Much- Moderator Trainee
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- Post n°8
Re: New embers
poison upgrade path was available on demon's souls.. they must have been abused to have been taken out the game but i feel they should be brought back, giving an interesting upgrade path like that can add extra dimensions to both pve and pvp rather than having to use specific weapons.
TonyDamajer- Addicted
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- Post n°9
Re: New embers
Since we already have dark flames in this DLC they might add the black flame path.
Black flames deal physical dmg so it wouldnt be split dmg like other elemental type weapons and no scaling aswell - ofcourse it had to be a little bit weaker in attack rating than fire/lightning so that those still deal more dmg on low armor target but black flame would be the go to against heavier armor types due to pure dmg.
And I agree with ice
Black flames deal physical dmg so it wouldnt be split dmg like other elemental type weapons and no scaling aswell - ofcourse it had to be a little bit weaker in attack rating than fire/lightning so that those still deal more dmg on low armor target but black flame would be the go to against heavier armor types due to pure dmg.
And I agree with ice
FruitPunchNinja- Revived
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- Post n°10
Re: New embers
I don't think they should add any elements, i would like to see some of the paths from demons souls though. Ones similar to Mercury and Fatal, im not sure if it would work though. Cause in demons you only could bring certain weapons down certain upgrade paths, for good reason. I have to admit i just like the upgrades in demon's souls more, although i don't hate dark souls. Dark Souls made it a lot simpler, and easy to farm ext.
Slarg232- Insomniac
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- Post n°11
Re: New embers
I would love a Poison Ember, and honestly one that granted a small AOE upon hitting the ground that certain weapons (Strength) could be buffed with.
You see this large club?
This is my BOOMSTICK!
You see this large club?
This is my BOOMSTICK!
samster628- Addicted
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- Post n°12
Re: New embers
i actually think there are enough embers already and it shouldnt be overcomplicated. i think there should be a curse wepon hidded somewhere in game though
cloudyeki- Compulsory Poster
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- Post n°13
Re: New embers
I'd like a poison and bleed upgrade. Why? Because I'm evil and love watching people get frantic. Imagine a BSS that can cause bleed.
3DHero- Casual
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- Post n°14
Re: New embers
I've got another idea, how about acedic (sorry for spelling) ember where it can corrode enemy aroumr or weapons.But the downfall for it would be your weapon attacks would be much weaker.
cloudyeki- Compulsory Poster
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- Post n°15
Re: New embers
Do you mean something that will FINALLY rival the katana? I dislike how everyone and their moms use the damn things and there isn't any good counter for them.
Seignar- Insomniac
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- Post n°16
Re: New embers
Blessed Ember [HP Regeneration]
Fatal Ember [+Critical]
Tearing Ember [Bleed]
Mercury Ember [Poison]
Crushing Ember [STR scaling / Remove DEX scaling]
Because THESE are awesome...(Except Fatal, that is horrible in Dks)
...Tearing Ricard's Rapier +5? I like where this is going...
Tearing Ember [Bleed]
Mercury Ember [Poison]
Crushing Ember [STR scaling / Remove DEX scaling]
Because THESE are awesome...(Except Fatal, that is horrible in Dks)
...Tearing Ricard's Rapier +5? I like where this is going...
FruitPunchNinja- Revived
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- Post n°17
Re: New embers
Well in demon's only certain weapons were allowed to go down certain paths, while in dark souls any weapon can go down any path. Unless they brought back that restriction a lot of the paths from demons would be broken in dark.
Seignar- Insomniac
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- Post n°18
Re: New embers
Fine...lets be more original:
- Vampiric Ember [Lowers Scaling; Adds Lifesteal eff per hit equal to 0 + (Upgrade level)]
- Makoto Ember =In reference to DeS= [Lowers scaling; Adds Bleed effect equal to 50 X (Upgrade level); removes previous bleed stats]
- Omni Ember [Balances out all scaling in between the 4 stats]
- Carim Ember [Increases damage from each attack (from the weapon) by 3% X [Upgrade level] when HP is below 30% and by 5% X [upgrade level] when below 10%; damage is decreased by 25% if HP is above 60%]
- Stone Ember [Increases Resistances on blocking; lowers base damage]
- Pierce Ember [Removes scaling; adds penetrating damage [Shotel] equal to 5% X [upgrade level]]
- Hollow Ember [Decreases damage by 10%; lowers weight]
- Vampiric Ember [Lowers Scaling; Adds Lifesteal eff per hit equal to 0 + (Upgrade level)]
- Makoto Ember =In reference to DeS= [Lowers scaling; Adds Bleed effect equal to 50 X (Upgrade level); removes previous bleed stats]
- Omni Ember [Balances out all scaling in between the 4 stats]
- Carim Ember [Increases damage from each attack (from the weapon) by 3% X [Upgrade level] when HP is below 30% and by 5% X [upgrade level] when below 10%; damage is decreased by 25% if HP is above 60%]
- Stone Ember [Increases Resistances on blocking; lowers base damage]
- Pierce Ember [Removes scaling; adds penetrating damage [Shotel] equal to 5% X [upgrade level]]
- Hollow Ember [Decreases damage by 10%; lowers weight]
AzureCrow- Obsessed
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- Post n°19
Re: New embers
Omni and stone above could balance out well, I feel like Omni is what raw should have been and the stone would be great if it added a chunk of resistance or even poise while in mid swing while taking less poise from the enemy, like a counter-counter dmg.
But I really like the air element idea Viral had, it could have reduced damage with an added effect of neutralizing something like 30% of armor defense or a boost that scales off the enemies armor, that way it would be useless against naked and light opponents but powerful against heavies. It could even glow green when it hits so full giants would know to run.
But I really like the air element idea Viral had, it could have reduced damage with an added effect of neutralizing something like 30% of armor defense or a boost that scales off the enemies armor, that way it would be useless against naked and light opponents but powerful against heavies. It could even glow green when it hits so full giants would know to run.
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