Anyways, I'm somewhat new to this game and I was hoping someone can answer a few questions for me. I'm sorry if this is the wrong place to post this. I know there's a section with "player help" in the title, but that looked more like it's for in-game help (like... white phantom help). I think what I'm looking for fits better as "game mechanics discussion".
Okay here we go...
1. I'm currently using an Astora's Straight Sword +3. It claims to have 104+43 physical dmg and 104+17 magic dmg. Equipping this leaves me at 268 dmg for R.Weapon.1. I also have a Longsword +10, which claims to have 160+73 physical dmg. Equippting this leaves me at 233 dmg for R.Weapon.1. Why do I hit harder on Sif with the Longsword +10?
2. Sometimes I would see a white ring on the ground. It's a 2D circle not a 3D floor tile. It looks like the symbol for divine property. I've seen this in the hallway outside of the bond fire in the depths, and I saw another one just now in the undead church next to Andre's bond fire. Walking into it doesn't do anything and I can't hit it. It seems to disappear on its own after awhile. What's up with this?
3. I want a Heater Shield because it seems to be the lightest shield that blocks 100% physical dmg. However, I killed that male undead merchant. I accidentally hit him because I forgot about the guy that hides behind that shelf. I killed him after he remained aggressive even though I rested at a bond fire because I didn't know about the creepy atonement priest. Is there anyway for me to get this item before starting a NG+?
4. This glowing crab thing shot me in the back and instantly killed me. The wiki seems to call it an evil vagrant. It wasn't there anymore when I came back to... well... exact revenge on it. Did it just... kill me and disappear completely?
Anyways thanks to anyone who took the time to read this. If you do take the trouble of answering any of my questions, I hope you can give more than a "yes" or "no" answer. If that's really all you're willing to give, please at least say which question it's for.
Thanks again. =)