I agree with DoughGuy and I say Gwyn has linked the Flame - if Oolacile is centuries old, and Gwyn linked the fire a millennium ago, I don't think the intention is to mislead us.
Personally, I think the Sun in the DLC is real sunlight, whereas the light from the normal game is not real sunlight. Just looking at the sky and the surroundings, it all looks much more natural to me. You also don't get those weird flecks of shiny sh*t flittering throughout the sky all the time, and those 'rays of sunlight' in the sky that look really fake and peculiar disappear as well.
More than anything, though, I question the geography of it all.
1) Where you begin the DLC and the Sanctuary Guardian boss area seem to be in an area no longer on the map in present day.
2) Sanctuary Garden appears to be where you fight Sif. I think most would agree with me on this one, as the rest of the level seems to pretty much be a venture backward from that area (as people have noted, Alvina's towers are there, the bridge near where the cats attack you in present day is there, etc.)
3) Now you take an elevator downward, and that's where you can fight Artorias and gain entrance to Oolicile Township. Things don't look recognizable, pretty much at all, really...but then you can take a semi-hidden path down into that valley, and at the end of that valley is a ladder that leads down to what seems almost undeniably like a not-yet-filled Darkroot Basin. If that's the case, it would seem the valley with the dogs in it is actually a not-yet-flowing version of the river that waterfalls into Darkroot Basin.
4) Nothing really seems familiar to me, until you get to to the Chasm of the Abyss, which still honestly looks unfamiliar, but merely relates to the Abyss. Does this mean that where the Oolicillians dug up Manus is where the Abyss is in modern day? And if that's the case, wouldn't New Londo have already been built? It seems hardly logical that the Gods would allow a city to be built right on top of the Abyss, whether it was raised with good intentions or bad intentions.
In the end, the thing I am most confused about is how Artorias' Grave seems to end up in Oolicile Sanctuary.
Also, I have a few non-location based similarities, some more obvious than others.
1) Scarecrow dudes are obviously like Demonic Foliage, as well as the Guardians being similar to the Stone Giants. If nothing else, I'd say this confirms the location being a past version of the forest.
2) Certain buildings around look like the Painted World. I'd say they sort of look like the Kiln, too, but I think the Painted World is more accurate.
3) I'm actually going to go into subsections with this one, so bear with me. The enemies throughout Oolicile Township remind of three different things - first, they remind me of the bloatheads in the Painted World. Second, they remind me of the purple enemies in Blighttown, specifically because of their willy arms. Third, they remind me of the player-character when under the influence of the egg-head.
a) The bloatheads make sense to me because, like the ones in the Painted World, there are
both melee and magically ranged versions of each one. In addition to the similar
architecture, and compounded with the odd prevalence of fire and pyromancy in the snowy
Painted World, this all almost makes me believe that Oolicile could have been burned and
transported to a Painted World of sorts, to ensure their path to the Abyss forever cut-off
once-and-for-all.
b) The Blighttown dudes do seem like they were once Human, but that they have undergone a
change greater than merely going Hollow. Also, given the unrecognizable lower-level of
the forest, and that Oolicile travels further down than that, I think it makes sense that either
Oolicile or the Oolicile Dungeons eventually become Blighttown. Proximity-wise I'm not
sure it makes sense, though Darkroot Basin does have the elevator to the Valley of Drake's
which has an entrance to Blighttown, and it does seem that Oolicile sort of curves around
in the right direction.
c) The Egg-Head, as well as the eggs all around certain levels and on the backs of those dudes
are filled with Humanity, simultaneously protecting/preserving Humanity as well as
capturing/trapping it. I find this interesting merely because it is the denizens of Oolicile's
humanity which got ripped from them and went wild, so it merely makes sense that
something would come about to seemingly trap it, as opposed to destroy it.
Finally, this is obviously well after the advent of the Undead Curse given the presence of bonfires, but the citizens of Oolicile seemingly had full-body, inherent humanity within them that was ripped out and remained more or less in-tact. Now, I suppose those enemies aren't necessarily actually humanity itself, though I guess that's a whole other debate.
That's all I have for now, but am hoping for some sweet discussion...
Last edited by JohnnyHarpoon on Sun Oct 28, 2012 11:20 pm; edited 2 times in total