Looks really rather cool doesn't it. That dude taking all the arrows went out like a complete boss - I believe it's known in the trade as 'Doing a Boromir'. I love how he stabbed a man in the chin so hard his sword shot out of his eye.
Also, really, please, honestly, folks - wait and see. Saying 'We want to sell as many copies as Skyrim!' in slightly less direct language is hardly cause to collectively slash our wrists. Any games studio not making this statement is essentially mad. Not 'run by Peter Molyneux' mad, but who wouldn't want to sell as many copies as Skyrim? You'd have to be mental. Plus Skyrim was pretty fantastic in a very different way despite the disappointing combat and endless copy/paste caves full of zombies.
Ultimately, if Dark Souls showed us, and more importantly the games industry, anything at all, it's that there is a strong, vibrant market out there for games of this type with a subtle story, amazing combat and a rock hard but (almost) always 'fair' level of difficulty. The fact that Dark Souls sold well made the fantastic DLC possible. It also made a game featuring an ACTUAL CHARACTER called 'Marvelous Chester' a reality, and if that's not evidence of the true power of economics being a good thing I'm not sure what is. Now, that success building on success has made a sequel possible. I am excite.
My point is, Dark Souls 2 being aimed at a wider audience does not automatically mean it will be re imagined as an FPS where you follow an NPC down scripted corridors and he shoots a lot of non-white people for you.
TLDR: Cookies are much better baked with real butter than margarine.