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    Dark souls 2: Wishlist

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    Marino.
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    Post by Marino. Mon Dec 17, 2012 6:41 pm

    Sloth9230 wrote:
    Forum Pirate wrote:Elder scrolls. God (well, essentialy) of the hunt.

    Its not that we want to ruin your fun, its that our fun is in chasing down and bumping off intelligent or skilled players, or groups of weaker players.

    If we wanted to ruin your fun we'd kill you phantoms and then chain bs you with our bare hands untill you pulled the plug.

    Oh, I only played Oblivion and didn't like it after like 15 minutes. Which is strange considering I'm a pretty big fan of Fallout.

    At first i didnt like it either .
    You just have to be really open minded about it i guess .

    I played that game for over 250 Hours with ONE Character lol!
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    Post by Sloth9230 Mon Dec 17, 2012 6:45 pm

    Marino. wrote:
    Sloth9230 wrote:
    Forum Pirate wrote:Elder scrolls. God (well, essentialy) of the hunt.

    Its not that we want to ruin your fun, its that our fun is in chasing down and bumping off intelligent or skilled players, or groups of weaker players.

    If we wanted to ruin your fun we'd kill you phantoms and then chain bs you with our bare hands untill you pulled the plug.

    Oh, I only played Oblivion and didn't like it after like 15 minutes. Which is strange considering I'm a pretty big fan of Fallout.

    At first i didnt like it either .
    You just have to be really open minded about it i guess .

    I played that game for over 250 Hours with ONE Character lol!

    H'mmm maybe I'll give Skyrim a go lol
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    Post by Marino. Mon Dec 17, 2012 6:48 pm

    Skyrim i did not play it at all lol
    Dark Souls was just so much better and i dont feel like having another huge time consumer
    So here it is sitting on my Steam Account with an Hour old Save file silly

    I can borrow you my Steam account if you want
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    Post by Sloth9230 Mon Dec 17, 2012 6:52 pm

    Marino. wrote:Skyrim i did not play it at all lol
    Dark Souls was just so much better and i dont feel like having another huge time consumer
    So here it is sitting on my Steam Account with an Hour old Save file silly

    I can borrow you my Steam account if you want

    I know what you mean, I've yet to finnish all the quests in F3 or FNV

    As far as the wishlist goes, I'd like the old flamberge back.
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    Post by Forum Pirate Mon Dec 17, 2012 6:57 pm

    I hate oblivion. Its bland and samey. Rent skyrim, or morrowind if you liked fallout, there's more exploration and the world feels much more real. Also, where oblivion (to a lesser extent skyrim does it too) pushes you towards the main quest, skyrim and morrowind are more open. Morrowind actually pushes you away from the main story and tells you to go do stuff (and there is a lot of stuff). Print off a map and bring a pencil for morrowind, you'll need to write down most of the directions you're given.

    Anyways, its like chasing gankers, but they usually suck less and are almost always more cunning and determined than gankers.

    oo oo, I want the old greataxe back.
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    Post by Marino. Mon Dec 17, 2012 7:09 pm

    Forum Pirate wrote:I hate oblivion. Its bland and samey. Rent skyrim, or morrowind if you liked fallout, there's more exploration and the world feels much more real. Also, where oblivion (to a lesser extent skyrim does it too) pushes you towards the main quest, skyrim and morrowind are more open. Morrowind actually pushes you away from the main story and tells you to go do stuff (and there is a lot of stuff). Print off a map and bring a pencil for morrowind, you'll need to write down most of the directions you're given.

    Yeah in hindsight Oblivion was pretty bland .
    But if you want to you could sink into it and actually read the Books it has some pretty good Storys in it happy .
    I spend roughly 10 hours just reading Books in this Game silly


    Anyways, its like chasing gankers, but they usually suck less and are almost always more cunning and determined than gankers.

    About this whole Invaders in Boss fights thing .
    I think it would be plain unfair . Bosses are meant to be Challenging on their own and an Invader would make it impossible

    There was a Glitch in Demons that enabled an Invader to enter a Bossfight it was rare but it was cool when it happened silly
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    Post by ZoltarTheDestroyer Mon Dec 17, 2012 7:10 pm

    So an invader should be able to supersede a boss fight? Why stop there? Why not eliminate areas like Firelink and the Nexus and have the whole game open to invasions?
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    Post by Sloth9230 Mon Dec 17, 2012 7:11 pm

    I want decent looking pant's dammit! The wanderer boots are cool boot I don't want every single character to wear them! Demon Souls at least had more Variety in that regard.

    Marino Thanks for the offer earlier, but My PC isn't good for online games. Wouldn't even let me play Digimon Online... or Slender >.>

    ZoltarTheDestroyer wrote:So an invader should be able to supersede a boss fight? Why stop there? Why not eliminate areas like Firelink and the Nexus and have the whole game open to invasions?


    I actually like this idea for reasons I yet don't understand.(and I'm aware he's being sarcastic lol)

    Edit: and the NPC's have made me change my mind again lol
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    Post by tofucactaur Mon Dec 17, 2012 7:24 pm

    It could be interesting if an invasion WAS possible in a boss fight, however, the boss was also hostile to the invader, making it a crazy 3 way fight to the death.....?
    I don't know if this would work or not, just a thought....
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    Post by Sloth9230 Mon Dec 17, 2012 9:11 pm

    I want the resistance stat gone
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    Post by The Letter X Mon Dec 17, 2012 9:16 pm

    I'd like flashier animations for parries and ripostes when they are fatal. Something similar to the hollow thieves in the lower undead burg would be nice.
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    Post by mr_no_face Tue Dec 18, 2012 12:23 am

    I kind of want to see primary and secondary weapons on my character at all times. none of this " put a dagger up my a$$ and pull out a great sword" I'm fine with how things are now so i wouldnt be heart broken if it wasn't implemented just a thought though any one else ??
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    Post by The Letter X Tue Dec 18, 2012 12:25 am

    mr_no_face wrote:I kind of want to see primary and secondary weapons on my character at all times. none of this " put a dagger up my a$$ and pull out a great sword" I'm fine with how things are now so i wouldnt be heart broken if it wasn't implemented just a thought though any one else ??

    Yeah, that'd be nice. No more surprise greatsword attacks in the middle of a fight, but that'd be for the better.
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    Post by mr_no_face Tue Dec 18, 2012 12:28 am

    aand plus it would utilize the whole sheath idea put the dagger in its little side holster and un clasp your great sword from your back or put you shield on your back and pull out the catalyst hanging from your belt / backside
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    Post by Sloth9230 Tue Dec 18, 2012 12:38 am

    But what if have 2 greatswords, or... 3 silly

    I actually had this idea though, and I like it, but It would be weird having multiple weapons that go in the same place.
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    Post by MasterofShadows Tue Dec 18, 2012 1:00 am

    Yeah, that's ALOT more 3D modeling and animation to do. For EVERY weapon, and have them interact properly with each other on the character's body? Goodness....we can dream though.
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    Post by T-King-667 Tue Dec 18, 2012 1:37 am

    Sloth9230 wrote:I want the resistance stat gone
    I want the resistance stat to have a viable use in both pvp and pve.
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    Post by Acarnatia Tue Dec 18, 2012 2:24 am

    Oh... and I'd like a few more colored outfits, including red, green, blue and yellow. Not a lot, just enough.
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    Post by mr_no_face Tue Dec 18, 2012 7:36 am

    please stop using the word viable >.< and the whole every weapon equipped shown on the body is just a thought i don't really care if it doesn't happen
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    Post by T-King-667 Tue Dec 18, 2012 7:42 am

    mr_no_face wrote:please stop using the word viable >.< and the whole every weapon equipped shown on the body is just a thought i don't really care if it doesn't happen
    Whats wrong with the word "Viable"?
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    Post by mr_no_face Tue Dec 18, 2012 8:24 am

    everyone one is using it and i don't think some people really know exactly what it mmeans
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    Post by Seignar Tue Dec 18, 2012 9:23 am

    Sloth9230 wrote:I want the resistance stat gone
    I want the RES stat to increase poise by up to 30 points and consistently increase defenses. Now I have great reason to invest 40 points to it. Now I just equip Wolf Ring and and Hollow Soldier's Waistcloth and I'm a tank!
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    Post by hageshisa Tue Dec 18, 2012 1:43 pm

    Im sure im not first, but I'd like more fist weapons with nice combos for dual wielding :3
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    Post by Seignar Tue Dec 18, 2012 3:51 pm

    Long post incoming, shield your eyes with reading glasses! My wishlist for Dark Souls

    Mounts


    - Mounts are limited as a combat tool to mobs. They
    provide immunity to backstabs and riposte as well as a protection from
    most attacks, exceptions being arrows and magic that makes a direct hit.
    Otherwise, the mount will have to be killed to force the rider to
    dismount.

    - Headshots with arrows will immediately dismount a rider.
    - The mount and rider will act as 2 different enemies, each taking individual actions against you, but rarely in unison.
    - If a rider is dismounted, another enemy can mount.
    -
    If a rider is forcefully dismounted, their will be a short period where
    the player can perform a critical attack on the fallen rider.

    Critical Hits

    - When the player is caught in a backstab animation, they can press a specific button to perform a backstab dodge.
    -
    If a player performs a backstab dodge with precise execution, the
    player will perform a "Perfect Backstab dodge" which will cause a form
    of stagger animation for the attacker.
    - During the stagger animation, the player can perform a riposte.
    -
    Mobs of all kind will perform a backstab dodge if they are actively
    engaged with that player in combat, with some exceptions (Like Dark
    Souls armored boar)
    - Players cannot backstab dodge if they were backstabbed while trapped in a recovery animation.
    - A plunging attack on a fallen enemy counts as a critical hit.

    Dual-Wielding

    - Weapons in the left-hand of the same class as the right can fluently chain attacks after a right attack and vice-versa.
    - You can roll attack, jump attack and run attack with the left-hand weapon.
    -
    Pressing 2 of the same types of attack for both weapons (2 Light
    attacks, 2 Heavy attacks) will result in a dual-wielding attack. This
    only works for weapons of the same class.

    Weapons and armors

    -
    On top of upgrading, weapons and armors will feature an enchantment
    system where they can imbued their weapons and armors with the power of
    souls and give them unique abilities. Each item has a certain amount of
    slots to which enchantments can be given and upgrade paths can affect
    this.
    - Some enchantments can stack, others cannot.

    - Whips
    will have a special "coil" attack that will trip an enemy, if possible.
    The action is done by performing a jump attack; it takes a while to
    perform and there are no invincibility frames. This can be used to trip
    mounts and force dismounts.

    - Non-greatshields can bash by
    performing the same command as a kick, except with the shield hand.
    Bashing is more effective than the kick at staggering and breaking
    guards, but is slower and can be parried.

    Stats

    - The STR
    stat affects poise damage inflicted. This poise damage scaling is
    different for every weapon. For example, a katana weapon might gain 1
    poise damage every 4 STR whilst a Club gains 1 poise damage per 2 points
    and Great Weapons gain 1 poise damage per point.

    - The RES stat
    increases natural poise on top of not suffering from diminishing returns
    in term of defense increase. The poise bonus caps at 30 for 40 RES.

    -
    The ATT stat, for the purpose of a new magic system (read on), will
    increase the maximum soul gauge and, at a slower pace, the soul gauge's
    absorption rate. Also, it will increase your magic slots.

    Magic

    -
    The magic system will feature a "Soul Gauge" to replace the attunement
    system. The gauge will work similarly to a MP system, but it functions
    slightly differently. The Soul gauge cannot recover via items, only by
    resting at a bonfire or defeating enemies (Known as Soul absorption).
    The amount of Soul absorption is relative to your ATT level and the
    souls gained from defeating an enemy. Souls absorption does not work for
    enemies defeated by magic.

    - Magic such as "Fire Tempest" and
    "Gravelord Sword Dance" can be held by holding the casting button.
    Holding the magic will increase the length, but will continue to drain
    Soul Gauge.

    - Magic such as the Soul Arrow family can be focused by holding the casting button. Focused magic has improved tracking.

    - Having multiple stacks of the same magic will lessen the Soul Gauge drain when using that magic.

    Status Aliments

    - Toxin will increase the stamina cost of most actions.
    - Curse will not be an instant kill.
    - A new status aliment: "Fatigue"; will slow stamina regeneration.

    Boss Soul and Humanity

    - Boss Souls can be used to create weapons, magic and enchantments.
    - Consuming a Boss Soul will fully recover HP and cure status aliments, in addition to providing souls and 1 humanity.
    - Humanity items will only heal a set 500 HP.
    - Firekeeper's Souls will provide 10 humanity.

    Items

    - Throwing Knives aim for headshots.
    - Firebombs have larger AoE

    Hollow and Human

    - Being Human will give you the same effects as "Seek Guidance"
    - Being Human will strengthen your Estus by 10%

    Covenants

    - When making donations, you can decide how many donations to make at once
    - Covenant-related rings will be changed to covenant-exclusive amulet slots
    - The book of the guilty will display the player's location in the game.

    Miscellaneous

    - Explosive Barrels can make a return as a fire-based hazard.
    - Enemies can react violently to be inflicted by fire/lightning/magic.
    - Certain materials can be set on fire to be used as environmental hazards or weapons.
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    Post by mr_no_face Tue Dec 18, 2012 5:07 pm

    ^ everything ... great minus the whip trip move - it could be a parry animation trip them and whip them down to size

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