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    Karmic Justice

    Jiub of Carim
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    Post by Jiub of Carim Wed Jan 09, 2013 5:49 am

    I've been trying to use this miracle in PvP. I've been using the Dark Hand as a shield because it has an 80% Phys. Def. For some reason it never pops. I've tested it out on hollows and its worked fine, anyone know the exact conditions that cause KJ to pop?
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    Post by raecor14 Wed Jan 09, 2013 6:26 am

    i have. from everything i found you need 6+ hits from MULTIPLE phantoms. it has a higher damage boost then WOG and best knock back. to be perfectly honest it is next to use less in pvp
    https://soulswiki.forumotion.com/t7768-just-some-info-of-karmic-justice?highlight=karmic
    theres my thread, im doing some more experiments soon.
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    Post by Jiub of Carim Wed Jan 09, 2013 6:28 am

    Awesome info. Moving to your thread.
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    Post by raecor14 Wed Jan 09, 2013 6:33 am

    it is, and most likely always will be, my only substantial contribution to the fourms.
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    Post by Jiub of Carim Wed Jan 09, 2013 6:37 am

    haha the amount of info is quite extraordinary!
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    Post by raecor14 Wed Jan 09, 2013 6:44 am

    Jiub of Carim wrote:haha the amount of info is quite extraordinary!
    well it was meant to be an extraordinary spell. tied to a velka based cov and all this other fun.
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    Post by Jiub of Carim Wed Jan 09, 2013 6:53 am

    after reading all the stuff posted on your thread and your personal research what situation do you think the spell is most likely intended for? The item description makes it seem like its a counter to sorceries.
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    Post by raecor14 Wed Jan 09, 2013 7:28 am

    Jiub of Carim wrote:after reading all the stuff posted on your thread and your personal research what situation do you think the spell is most likely intended for? The item description makes it seem like its a counter to sorceries.
    it was intended as an anti gank...... in reality it makes you more like a suiside bomber, still pretty funny tho ahahaha
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    Post by Jiub of Carim Wed Jan 09, 2013 8:20 am

    im still going to continue to test it in hopes that it can counter more traditional pvp tactics. maybe one day we will unlock its true potential! it could change pvp forever!
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    Post by raecor14 Wed Jan 09, 2013 8:24 am

    Jiub of Carim wrote:im still going to continue to test it in hopes that it can counter more traditional pvp tactics. maybe one day we will unlock its true potential! it could change pvp forever!
    it is excellent for laughs, im about to run it on my faith toon
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    Post by robsthedon Wed Jan 09, 2013 12:23 pm

    I've used it with some success when vading via the blue orb, I use the east west shield.
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    Post by Jiub of Carim Wed Jan 09, 2013 8:46 pm

    robsthedon wrote:I've used it with some success when vading via the blue orb, I use the east west shield.
    I can't remember if that shield has 100% Phys. Def. or not. Have you got it to activate constantly?
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    Post by ChizFreak Wed Jan 09, 2013 11:57 pm

    Jiub of Carim wrote:
    robsthedon wrote:I've used it with some success when vading via the blue orb, I use the east west shield.
    I can't remember if that shield has 100% Phys. Def. or not. Have you got it to activate constantly?

    The best way to "safely" trigger KJ is to use a shield with less than 100%, KJ will trigger after you receive damage multiple successive times, because you can take many hits using a shield with less than 100% phys resistance, you can trigger KJ at the exchange of a very tiny portion of your health. This is not necessary though, you can always trigger it by receiving multiple hits.

    It's a support spell, not an offensive spell, and as such, you should "cast & forget", and hope someday it will save your life.

    It has more range than WoG, and it can even do more damage than WoG depending on your equipment. It has very strong knockback, I believe it knocksdown everything it hits 100% of the time, but I can't a guarantee a guy with 161 poise will be knock down.

    Check my thread with info about how the damage is calculated, and how to achieve big amounts of damage.

    https://soulswiki.forumotion.com/t15533-testing-of-karmic-justice-need-candidates
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    Post by Jiub of Carim Thu Jan 10, 2013 2:16 am

    ChizFreak wrote:
    Jiub of Carim wrote:
    robsthedon wrote:I've used it with some success when vading via the blue orb, I use the east west shield.
    I can't remember if that shield has 100% Phys. Def. or not. Have you got it to activate constantly?

    The best way to "safely" trigger KJ is to use a shield with less than 100%, KJ will trigger after you receive damage multiple successive times, because you can take many hits using a shield with less than 100% phys resistance, you can trigger KJ at the exchange of a very tiny portion of your health. This is not necessary though, you can always trigger it by receiving multiple hits.

    It's a support spell, not an offensive spell, and as such, you should "cast & forget", and hope someday it will save your life.

    It has more range than WoG, and it can even do more damage than WoG depending on your equipment. It has very strong knockback, I believe it knocksdown everything it hits 100% of the time, but I can't a guarantee a guy with 161 poise will be knock down.

    Check my thread with info about how the damage is calculated, and how to achieve big amounts of damage.

    https://soulswiki.forumotion.com/t15533-testing-of-karmic-justice-need-candidates
    Great thread! So by your calculations if I had lets say a +5 Occult Zweihander in my right hand, KJ should do more when it activates than if I had a +15 Claymore?
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    Post by ChizFreak Thu Jan 10, 2013 3:07 am

    Jiub of Carim wrote:
    ChizFreak wrote:
    Jiub of Carim wrote:
    robsthedon wrote:I've used it with some success when vading via the blue orb, I use the east west shield.
    I can't remember if that shield has 100% Phys. Def. or not. Have you got it to activate constantly?

    The best way to "safely" trigger KJ is to use a shield with less than 100%, KJ will trigger after you receive damage multiple successive times, because you can take many hits using a shield with less than 100% phys resistance, you can trigger KJ at the exchange of a very tiny portion of your health. This is not necessary though, you can always trigger it by receiving multiple hits.

    It's a support spell, not an offensive spell, and as such, you should "cast & forget", and hope someday it will save your life.

    It has more range than WoG, and it can even do more damage than WoG depending on your equipment. It has very strong knockback, I believe it knocksdown everything it hits 100% of the time, but I can't a guarantee a guy with 161 poise will be knock down.

    Check my thread with info about how the damage is calculated, and how to achieve big amounts of damage.

    https://soulswiki.forumotion.com/t15533-testing-of-karmic-justice-need-candidates
    Great thread! So by your calculations if I had lets say a +5 Occult Zweihander in my right hand, KJ should do more when it activates than if I had a +15 Claymore?

    I can't remember all my formulas... the thread is a bit old... but that sounds about right.

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