has anyone ever noticed that each of the arch-stones has there own game feeling? for example the first arch-stone represents action adventure games, its all very 1 dimensional and not a whole lot of side tracks you can go on. the enemies are quite fair in difficultly and for the most part all you find here are swords and shields.
the second arch-stone represents the same as the first but with a more foreign feeling, the enemies are what i would consider more "Japanese" as they are close to human, but just off enough to unsettle you.
the tower of latria is of cause a horror level. the enemies are creepy and powerful. the people and things you find in there just add to this sense of a greater evil and then when you got to the old monk this is all realized.
arch-stone number 4 reminds me of a jrpg. undead. magic swords. a guy who turns on you when you give him the thing he wants. just this entire level reminds me of one. even the name "old hero" screams our jrpg.
and the Vally. survival horror on with a sad twist, in my short but intense experience with games i have found that the Japanese can do so much more with horror than any western developers. i don't believe it is a racial thing, i think it may be because they use myth's that westerners don't know well if at all. this level is i my opinion the centerpiece of the game it has some of the best level structure. the most area story. and some interesting bosses.
well thank you for reading my thoughts on the game, its been a while since i have played it but this weekend i may do a play through
the second arch-stone represents the same as the first but with a more foreign feeling, the enemies are what i would consider more "Japanese" as they are close to human, but just off enough to unsettle you.
the tower of latria is of cause a horror level. the enemies are creepy and powerful. the people and things you find in there just add to this sense of a greater evil and then when you got to the old monk this is all realized.
arch-stone number 4 reminds me of a jrpg. undead. magic swords. a guy who turns on you when you give him the thing he wants. just this entire level reminds me of one. even the name "old hero" screams our jrpg.
and the Vally. survival horror on with a sad twist, in my short but intense experience with games i have found that the Japanese can do so much more with horror than any western developers. i don't believe it is a racial thing, i think it may be because they use myth's that westerners don't know well if at all. this level is i my opinion the centerpiece of the game it has some of the best level structure. the most area story. and some interesting bosses.
well thank you for reading my thoughts on the game, its been a while since i have played it but this weekend i may do a play through