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    Which do you think is more broken?

    Poll

    Opine!

    [ 12 ]
    Which do you think is more broken? I_vote_lcap43%Which do you think is more broken? I_vote_rcap [43%] 
    [ 6 ]
    Which do you think is more broken? I_vote_lcap21%Which do you think is more broken? I_vote_rcap [21%] 
    [ 10 ]
    Which do you think is more broken? I_vote_lcap36%Which do you think is more broken? I_vote_rcap [36%] 

    Total Votes: 28
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    Post by WhatDoesThePendantDo? Wed Feb 27, 2013 12:01 pm

    The health regen in DeS with the Adjudicator's Shield, Regenerator's Ring, et. was something that caused much complaining because it was seeing as a way of circumventing the game's difficulty by just stacking healing items.

    In DkS that was, by and large, taken out. In return we were treated to super stamina regen with Blossoms, GCS, and Cloranthy Ring.

    Which do you think was more game-breaking?
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    Post by Sentiel Wed Feb 27, 2013 12:08 pm

    PvE wise it was HP regen of DeS.
    PvP wise it is the Stamina regen of DkS.

    I don't know what to choose in the poll...
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    Post by WhatDoesThePendantDo? Wed Feb 27, 2013 12:09 pm

    I'm not sure either. I haven't even voted in my own poll... Which do you think is more broken? 2707236321
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    Post by RANT Wed Feb 27, 2013 12:15 pm

    They're both equally gamebreaking, can't pick one.
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    Post by IV_Mark_VI Wed Feb 27, 2013 12:30 pm

    Game breaking is harsh...
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    Post by WhatDoesThePendantDo? Wed Feb 27, 2013 12:36 pm

    IV_Mark_VI wrote:Game breaking is harsh...

    That's why there's a "neither" option. You're more than welcome to vote for it.
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    Post by WandererReece Wed Feb 27, 2013 12:51 pm

    That's tough. I think 2nd chance was more game breaking then HP regeneration in Demons' Souls. However, I only used HP regeneration in the poison swamp.

    I use stamina regeneration all the time on my PvP build. The only two stamina items it uses is Grass Shield and Child Mask, and it never runs out of stamina. It only has 2 of the 4 items!

    I pick stamina, because insane health doesn't matter if you know how to dodge and block, but insane stamina can make it easier to dodge and block.
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    Post by The Letter X Wed Feb 27, 2013 8:22 pm

    I vote HP regeneration because it makes fights boring in my opinion. I like nice, realistic duels that don't involve me backing off for 5 seconds to regain my health only for my opponent to do the same.

    Stamina regeneration normally won't lengthen a fight; it would shorten it if anything. In other games I've played that required you to build around health regeneration the fights would never end.
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    Post by Animaaal Wed Feb 27, 2013 10:17 pm

    I voted HP because I think damage is broke. Based on poll options, HP was the only thing that would compensate.

    I think stamina is fine. Its the "ability bar" in this game. Almost everything you do requires it. I dont see a problem with an overabundance of it.

    I don't like 20 second duels, never have. That is unless I'm using my DMB.
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    Post by Tolvo Wed Feb 27, 2013 11:19 pm

    My vote is for the Broken Pendant.

    Although at least we know what that one does.
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    Post by GrinTwist Thu Feb 28, 2013 2:44 am

    I had no idea there was health regeneration in Demon's Souls, even after my 4 playthroughs of it. :|

    I'll be honest though, as far as hp regen goes it wouldn't matter if you continually get hit by whatever enemy your fighting. (Unless your fighting some fool with a broken sword)

    I think the whole thing with the stamina regeneration would be a bit more of a pain when I think about it. I had a match a few weeks ago with someone that was obviously abusing stamina regen to an annoying degree. All they used was a bow but they were damn near impossible to hit because they seemed to have close to an unlimited amount of stamina. To me that is much more annoying then someone who has regenerating health, because I'm still lowering it regardless of if they have some sort of shield on.

    Either way they are both equally annoying if they are placed in the hands of a griefer.
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    Post by Mr. Tart Thu Feb 28, 2013 3:41 am

    Sentiel wrote:PvE wise it was HP regen of DeS.
    PvP wise it is the Stamina regen of DkS.

    I don't know what to choose in the poll...

    I never played DeS, and i haven't seen the HP regen in play either, so i can't say. But i think Sentiels answer is the best answer you'll be able to find.
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    Post by Ghadis_God Thu Feb 28, 2013 4:15 am

    Eating blossoms has a massive effect on melee PvP performance. You will almost never run out of stamina with grass in effect, and if both players eat, the matches are far more frantic and fast paced than when not. I believe it to be a crutch, and usually fight without it to train stamina management. If the opponent is really good and eats themselves, I will do likewise to put myself on even ground.
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    Post by Sentiel Thu Feb 28, 2013 5:08 am

    Mr. Tart wrote:
    Sentiel wrote:PvE wise it was HP regen of DeS.
    PvP wise it is the Stamina regen of DkS.

    I don't know what to choose in the poll...

    I never played DeS, and i haven't seen the HP regen in play either, so i can't say. But i think Sentiels answer is the best answer you'll be able to find.
    Joy
    You can stack several HP regen items and get your HP to max in few minutes. Same worked for MP, so if you used both and just waitid a bit, you didn't have to worry about HP, or Spells. It was almost gamebreaking (PvE wise) if you were patient enough.
    Ghadis_God wrote:Eating blossoms has a massive effect on melee PvP performance. You will almost never run out of stamina with grass in effect, and if both players eat, the matches are far more frantic and fast paced than when not. I believe it to be a crutch, and usually fight without it to train stamina management. If the opponent is really good and eats themselves, I will do likewise to put myself on even ground.
    It's addictive as hell.
    I've stopped grassing unless I have to be extremely aggresive, or I'm using heavy tank Str setup and I die to my lack of Stamina managment a LOT.
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    Post by Mr. Tart Thu Feb 28, 2013 5:20 am

    Speaking of Green Blossom, i rarely ever even use it. I do use it on my Artorias build and perhaps one more build, but that's it.

    I've never really needed it too much.
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    Post by WhatDoesThePendantDo? Thu Feb 28, 2013 5:27 am

    Mr. Tart wrote:Speaking of Green Blossom, i rarely ever even use it. I do use it on my Artorias build and perhaps one more build, but that's it.

    I've never really needed it too much.

    Most of the time I don't even need it but I'll use it anyway because my withdrawals will start kicking in if I PvP without it. It's an addiction I tell ya. :pale:
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    Post by WyrmHero Thu Feb 28, 2013 5:32 am

    Pf stamina regen is a joke. With HP regen I could turtle whole duel till full HP. Things get nasty and honor sh!t comes out when you see HP regen in duels. I know some guys that would grass mid duel if the faith build opponent gets to full HP while turtle-rolling.
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    Post by Mr. Tart Thu Feb 28, 2013 5:32 am

    Spoiler:
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    Post by lordgodofhell Thu Feb 28, 2013 9:49 am

    I voted neither.

    My pvp is 100% Dark Souls and 0% Demons so hp regen certainly is not broken nor op. Stamina regen can be made practically instant, however since regen is not based upon ones stats, we can all have fast regen making it balanced and unbroken.

    If anything I see grassing as a crutch that actually can harm a player if they grow too dependent upon it. Ever duel a dependent grasser after he runs out of regen mid fight? Things get really predictable and turtle like on his end.

    I have always viewed other body buffs as better than grassing. I.e. flash sweat with lingering ring, or havels shield buff with wolf ring.

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