Dark bead/wog them in the face when they attack. Thats about as foolproof as it gets.
Theres nothing to be done about phantom range except to remember that its there. Just dodge whenever you're in doubt and the iframes will do the work. They'll stop the bleed damage to if you time it right.
It seems you're getting past the point where any 1 technique will stop something. Its more about prediction, adaptability and improvisation at the stage you describe.
Weapons deadangle best in alternating patterns. If you learn it, then you can poise stab them when they turn. Watch the next tracer dead angler and notice he'll probably alternate left/right as he swings. Tank the "left" hit and poise stab the "right" swing, or vice versa. Its all in the timing.
Theres nothing to be done about phantom range except to remember that its there. Just dodge whenever you're in doubt and the iframes will do the work. They'll stop the bleed damage to if you time it right.
It seems you're getting past the point where any 1 technique will stop something. Its more about prediction, adaptability and improvisation at the stage you describe.
Weapons deadangle best in alternating patterns. If you learn it, then you can poise stab them when they turn. Watch the next tracer dead angler and notice he'll probably alternate left/right as he swings. Tank the "left" hit and poise stab the "right" swing, or vice versa. Its all in the timing.