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    Discoveries you only made recently.

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    Post by chantienyee Tue Apr 23, 2013 2:06 am

    Just discovered today that the orange charred ring gives your kicks fire damage. Also discovered today that the Covenant of Artorias disappears in NG+. I've gone through NG+s before, but I guess never tried to fight Four Kings before Sif.

    EDIT: Actually another discovery the other day -- NPC black phantoms don't invade if you're invaded by another player. So I had an invader somewhere and was trying to trigger Kirk in the Depths, but no go. When I killed the invader by Gaping Dragon's fog, Kirk invaded even though I wasn't in his area.

    EDIT 2: Oh yeah, another. So after I beat 4 Kings I was able to warp out of the Abyss even though I didn't have the Lord Vessel yet. I guess that only makes sense, but I hadn't thought about it before.
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    Post by Elifia Tue Apr 23, 2013 2:56 am

    I discovered that once you get to the building with the second banshee in New Londo, if you run a circle through it and leave through the exit towards the Seal, pretty much all the ghosts follow you. And it's a lot of ghosts. I killed em all too with nothing but a Jagged Ghost Blade (didn't use curse). Once nothing was following me any longer only the banshee and 1 ghost were left. I think the banshee follows you pretty much anywhere too, I just didn't pull her.
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    Post by Werdax Tue Apr 23, 2013 3:06 am

    Elifia wrote:I discovered that once you get to the building with the second banshee in New Londo, if you run a circle through it and leave through the exit towards the Seal, pretty much all the ghosts follow you. And it's a lot of ghosts. I killed em all too with nothing but a Jagged Ghost Blade (didn't use curse). Once nothing was following me any longer only the banshee and 1 ghost were left. I think the banshee follows you pretty much anywhere too, I just didn't pull her.

    This is also a perfect way to clear the area of ghosts (most of them at least). Just pull out a pyromancer flame, a great fireball and a bellowed dragoncrest ring if necessary and fire away.
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    Post by Quarik Tue Apr 23, 2013 10:12 am

    Vagrants actually exist, they aren't just a complex fabrication created to annoy me.
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    Post by Jester's Tears Tue Apr 23, 2013 1:07 pm

    Estoc/Spear + Falchion in off-hand is Really good! You can get so much extra damage from the ''High-speed Falchion'' and the Estoc/Spear (I use Silver Knight Spear) is good for some poking

    P.S. Shields are for Patches aka. Cowards!
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    Post by Odinbear Tue Apr 23, 2013 3:11 pm

    Notched whip does very minuscule damage to the flame wielding sleletons in the depths.
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    Post by densetsushun Tue Apr 23, 2013 3:45 pm

    Rhea's entourage can backstab you...
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    Post by Hue Tue Apr 23, 2013 4:13 pm

    Odinbear wrote:Notched whip does very minuscule damage to the flame wielding sleletons in the depths.
    Flame wielding sleletons in the depths?
    What the ***
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    Post by CarverUpqik Tue Apr 23, 2013 4:14 pm

    i dont think i said this one yet but i discovered that in Sens you can jump from that very narrow path with 4 guilotines at the end you can jump from the beggining of it to were the mageserpent stands on that little ledge. the way i found this out was i got invaded by someone in full havels with havels shield and a spear and they just sat there blocking at the end of said path so i said F*** it and jumped over there and made it safely, then proceded to walk around and kick his wussy @$$
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    Post by Anonymous Proxy Tue Apr 23, 2013 4:21 pm

    In Demon's Souls: You can't die until the Vanguard kills you.

    You can just sit there and let monsters beat on you. All day.
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    Post by AnCapaillMor Tue Apr 23, 2013 4:39 pm

    That one I did not know and I played demons a lot.
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    Post by Quarik Tue Apr 23, 2013 6:56 pm

    The Kiln of the First Flame is more open than you'd think. There are small valleys in the ash along the sides that you can go quite far into. One off to the left can get you out of vision from pretty much anywhere in the area.


    Last edited by Quarik on Sun Apr 28, 2013 11:25 pm; edited 1 time in total
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    Post by ublug Tue Apr 23, 2013 7:55 pm

    Anonymous Proxy wrote:In Demon's Souls: You can't die until the Vanguard kills you.
    Yes, your health stops at '1' in the tutorial, but I think it's only until you open the last fog before the boss.
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    Post by Odinbear Tue Apr 23, 2013 7:57 pm

    Hachouma wrote:
    Odinbear wrote:Notched whip does very minuscule damage to the flame wielding sleletons in the depths.
    Flame wielding sleletons in the depths?
    What the ***


    The 2 right outside the bonfire door?
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    Post by Anonymous Proxy Tue Apr 23, 2013 7:59 pm

    Odinbear wrote:
    Hachouma wrote:
    Odinbear wrote:Notched whip does very minuscule damage to the flame wielding sleletons in the depths.
    Flame wielding sleletons in the depths?
    What the ***


    The 2 right outside the bonfire door?

    He means the Torch Hollows/Dredglings.
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    Post by Hue Wed Apr 24, 2013 3:23 am

    Anonymous Proxy wrote:
    Odinbear wrote:
    Hachouma wrote:
    Odinbear wrote:Notched whip does very minuscule damage to the flame wielding sleletons in the depths.
    Flame wielding sleletons in the depths?
    What the ***


    The 2 right outside the bonfire door?

    He means the Torch Hollows/Dredglings.
    Oh, well, those aren't skeletons
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    Post by AnCapaillMor Wed Apr 24, 2013 4:37 am

    Clearly a case of undead racism, skeletons and zombies all look the same to him.
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    Post by Zyrrashijn Wed Apr 24, 2013 4:41 am

    Next time, he declares all hollowed as skeletons. Pfui!
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    Post by morte Wed Apr 24, 2013 10:51 am

    I am appalled at the level of death-discrimination here! Why does it matter if they died skeletons or hollows?! We're all jolly undead outcasts, aren't we?
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    Post by Tchuwib Wed Apr 24, 2013 1:00 pm

    If From would have made a weapon/magic/miracle that would have inflict curse. There would be a lot more of invader using it and lot of starter in the game struggling to get it off. They probably never made it because of that.
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    Post by morte Wed Apr 24, 2013 1:03 pm

    Tchuwib wrote:If From would have made a weapon/magic/miracle that would have inflict curse. There would be a lot more of invader using it and lot of starter in the game struggling to get it off. They probably never made it because of that.

    I always wondered why cursed weapons didn't inflict curse. It didn't make much sense to me, but hey, what do I know?
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    Post by ResIsBestStat Wed Apr 24, 2013 1:07 pm

    I discovered that I'm adopted
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    Post by chantienyee Wed Apr 24, 2013 3:37 pm

    Oh, on that note, I recently found out that you can spread the egg-head condition through kicks once you reach the "third stage." I don't know if I've ever reached the third stage, 'cause you only need the second to get the pyros from Eingyi. I thought about running around with egghead permanently, but it didn't quite seem worth it...
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    Post by CarverUpqik Wed Apr 24, 2013 4:22 pm

    chantienyee wrote:Oh, on that note, I recently found out that you can spread the egg-head condition through kicks once you reach the "third stage." I don't know if I've ever reached the third stage, 'cause you only need the second to get the pyros from Eingyi. I thought about running around with egghead permanently, but it didn't quite seem worth it...

    well worth it no but it is quite funny to run around with it and invade or host invasions and spread the disease
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    Post by befowler Wed Apr 24, 2013 4:37 pm

    Silver knights in Anor Londo can open doors. The animation is really funny given their size.

    A particularly laggy Super Ornstein can also lightning impale and lift 3 characters into the air at the same time, in nearly a full circle around him. (Not too proud of discovering this one)

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