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    Post by ResIsBestStat Sun Apr 28, 2013 7:57 am

    In Oolacile Township, doing the two handed r2 of the uchigatana near the first stair will cause you to do a ninja leap, I found this to be effective in pvp
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    Post by ExplodingPenguin Sun Apr 28, 2013 9:02 am

    You actually can kill the Hellkite Drake via Melee. It was after I got so fed up with it healing itself when I was shooting it below the bridge that I Zerg Rushed it. Died many times, but oh many was it awesome when I finally struck that lousy bastard down.


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    Post by Dogwelder Sun Apr 28, 2013 1:46 pm

    1. When you sit at a bonfire, your character chooses one of several different sitting positions.

    2. The giant rat in the Depths has an axe embedded in one of its eyes.

    3. In the Lower Undead Burg, the flaming pile at the bottom of the steps is actually a pile of corpses.


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    Post by Marino. Sun Apr 28, 2013 3:22 pm

    Quarik wrote:Four Kings on NG+ with two summons are absolutely absurd. Without summons, they're actually pretty easy. Turns out they deal loads more damage and have... unreasonable quantities of HP when you have summons.

    When you summon an NPC (Solaire, Lautrec, Beatrice, Leroy not sure about Sif ) the Bosses het a buff in HP .

    When you summon a Player they won't get said bonus .
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    Post by ResIsBestStat Sun Apr 28, 2013 3:23 pm

    Marino. wrote:
    Quarik wrote:Four Kings on NG+ with two summons are absolutely absurd. Without summons, they're actually pretty easy. Turns out they deal loads more damage and have... unreasonable quantities of HP when you have summons.

    When you summon an NPC (Solaire, Lautrec, Beatrice, Leroy not sure about Sif ) the Bosses het a buff in HP .

    When you summon a Player they won't get said bonus .

    Be wary of liar
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    Post by Dibsville Sun Apr 28, 2013 3:38 pm

    Marino. wrote:
    Quarik wrote:Four Kings on NG+ with two summons are absolutely absurd. Without summons, they're actually pretty easy. Turns out they deal loads more damage and have... unreasonable quantities of HP when you have summons.

    When you summon an NPC (Solaire, Lautrec, Beatrice, Leroy not sure about Sif ) the Bosses het a buff in HP .

    When you summon a Player they won't get said bonus .
    Liar ahead


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    Post by Marino. Sun Apr 28, 2013 3:39 pm

    Marino. wrote:
    Quarik wrote:Four Kings on NG+ with two summons are absolutely absurd. Without summons, they're actually pretty easy. Turns out they deal loads more damage and have... unreasonable quantities of HP when you have summons.

    When you summon an NPC (Solaire, Lautrec, Beatrice, Leroy not sure about Sif ) the Bosses het a buff in HP .

    When you summon a Player they won't get said bonus .

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    Post by Dibsville Sun Apr 28, 2013 3:40 pm

    Marino. wrote:
    Dibsville wrote:
    reim0027 wrote:You lose more health from falls when wearing heavy armor.
    ???????

    What's not to understand ?
    The more Equipment weight you have the more Damage you take .
    I tested it on Chamber of the Princess Bonfire fall
    Fall damage is percent based.


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    Post by Marino. Sun Apr 28, 2013 3:45 pm

    Dibsville wrote:
    Marino. wrote:
    Dibsville wrote:
    reim0027 wrote:You lose more health from falls when wearing heavy armor.
    ???????

    What's not to understand ?
    The more Equipment weight you have the more Damage you take .
    I tested it on Chamber of the Princess Bonfire fall
    Fall damage is percent based.

    And your point is ?
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    Post by Dibsville Sun Apr 28, 2013 3:47 pm

    Marino. wrote:
    Dibsville wrote:
    Marino. wrote:
    Dibsville wrote:
    reim0027 wrote:You lose more health from falls when wearing heavy armor.
    ???????

    What's not to understand ?
    The more Equipment weight you have the more Damage you take .
    I tested it on Chamber of the Princess Bonfire fall
    Fall damage is percent based.

    And your point is ?
    The point is you'll take the same amount of damage?...


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    Post by Marino. Sun Apr 28, 2013 3:48 pm

    Dibsville wrote:
    Marino. wrote:
    Dibsville wrote:
    Marino. wrote:
    Dibsville wrote:
    reim0027 wrote:You lose more health from falls when wearing heavy armor.
    ???????

    What's not to understand ?
    The more Equipment weight you have the more Damage you take .
    I tested it on Chamber of the Princess Bonfire fall
    Fall damage is percent based.

    And your point is ?
    The point is you'll take the same amount of damage?...

    Have you tested it ?
    Just calling me out for being wrong without anything to back your statement up is bullsh!t .
    I am testing this crap again and take screenshots just for you
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    Post by Dibsville Sun Apr 28, 2013 3:49 pm

    Marino. wrote:
    Dibsville wrote:
    Marino. wrote:
    Dibsville wrote:
    Marino. wrote:
    Dibsville wrote:
    reim0027 wrote:You lose more health from falls when wearing heavy armor.
    ???????

    What's not to understand ?
    The more Equipment weight you have the more Damage you take .
    I tested it on Chamber of the Princess Bonfire fall
    Fall damage is percent based.

    And your point is ?
    The point is you'll take the same amount of damage?...

    Have you tested it ?
    Just calling me out for being wrong without anything to back your statement up is bullsh!t .
    I am testing this crap again and take screenshots just for you
    I never said I was right, I only stated what I knew. If you want to prove me wrong, go ahead. If you want to take time out of your day just to prove me wrong because I've heard otherwise, I'd be happy to change my opinion should you show me.


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    Post by User1 Sun Apr 28, 2013 3:50 pm

    Basically, think of it this way.

    If you had 1500hp, and a fall takes away 1/10th of your health, you will be left with 1350hp. The fall is made to take away 1/10th of your health, in this example. So, say you had 500hp, you'd lose 50hp, you'd still lose 1/10th of your health regardless of HP, as long as the fall is programmed to do that percentage of damage. At least, I think this may be the case, I have noticed it before.
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    Post by Dibsville Sun Apr 28, 2013 3:51 pm

    RenegadeCop wrote:Basically, think of it this way.

    If you had 1500hp, and a fall takes away 1/10th of your health, you will be left with 1350hp. The fall is made to take away 1/10th of your health, in this example. So, say you had 500hp, you'd lose 50hp, you'd still lose 1/10th of your health regardless of HP, as long as the fall is programmed to do that percentage of damage. At least, I think this may be the case, I have noticed it before.
    This is the way it's supposed to be, and as far as I know it is the way it currently it. Otherwise the game would basically force you to raise your Vitality.


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    Post by Hue Sun Apr 28, 2013 3:53 pm

    Having more armor increases that percentage


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    Post by Marino. Sun Apr 28, 2013 3:53 pm

    Dibsville wrote:
    I never said I was right, I only stated what I knew. If you want to prove me wrong, go ahead. If you want to take time out of your day just to prove me wrong because I've heard otherwise, I'd be happy to change my opinion should you show me.

    Dibsville wrote:The point is you'll take the same amount of damage?...

    Thats you telling me that i'm wrong .
    And you're pulling the "You waste your time" card for something stupid like this ?
    Come the *** on .
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    Post by User1 Sun Apr 28, 2013 3:53 pm

    The fall I tested this on was the one in the Catacombs, from the bit after the first bonfire, where you can jump down from there to Leeroy's sign.
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    Post by Dibsville Sun Apr 28, 2013 3:55 pm

    Marino. wrote:
    Dibsville wrote:
    I never said I was right, I only stated what I knew. If you want to prove me wrong, go ahead. If you want to take time out of your day just to prove me wrong because I've heard otherwise, I'd be happy to change my opinion should you show me.

    Dibsville wrote:The point is you'll take the same amount of damage?...

    Thats you telling me that i'm wrong .
    And you're pulling the "You waste your time" card for something stupid like this ?
    Come the *** on .
    It was your choice to say it, if you really want to prove me wrong go ahead. I'm always keen on learning something new.


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    Post by WhatDoesThePendantDo? Sun Apr 28, 2013 4:00 pm

    I will be testing this today...

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    Post by User1 Sun Apr 28, 2013 4:01 pm

    Pro Pendant is on the case!
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    Post by Animaaal Sun Apr 28, 2013 4:03 pm

    Marino is right.

    I haven't tested it, but I've heard this before.......

    .....looking for pretested proof somewhere....
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    Post by Marino. Sun Apr 28, 2013 4:09 pm

    Who's delivering ? I'm delivering

    Test 1 Naked
    Spoiler:

    Test 2 Havel and heavy weapons
    Spoiler:

    Huge Pictures though...Right click on them and select "Open in new tab" to see them
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    Post by Dibsville Sun Apr 28, 2013 4:12 pm

    I tested it too, Elite Knight seemed to increase it about 10% of the drop for me, but it was in the Forest so the highest consistent drop I had only did 100 damage.
    I believe you, now I know.
    Never heard it before, but I've heard plenty that it is percentage based.


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    Post by Animaaal Sun Apr 28, 2013 4:12 pm

    Good job, i'd be interested to know the scaling of damage percetage based on total weight of you equipment burden.

    Also, this needs edited into the wiki.

    Thanks marino, Bow

    ***edit***

    and dibs. Bow
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    Post by Dibsville Sun Apr 28, 2013 4:13 pm

    Animaaal wrote:Good job, i'd be interested to know the scaling of damage percetage based on total weight of you equipment burden.

    Also, this needs edited into the wiki.

    Thanks marino, Bow
    I was just wondering this, since the Elite Knight armor, another heavy armor set, only seemed to increase it by 10% instead of the ~40% Marino had.


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