Reaperfan wrote:I gotta disagree. Anyone still into Demon's Souls PvP basically has to be extremely dedicated. Because the community is so small now, it's narrowed down to where the people who enjoy it do so because of the specifics involved with Demon's Souls mechanics. If they just wanted alot of PvP, they'd go to Dark Souls. It means they understand what makes Demon's different from Dark, which requires a certain amount of strategic knowledge and understanding of depth in PvP, and that those differences are entertaining enough to them offset the fact that they aren't getting as much PvP. You can't just jump into Demon's Souls PvP anymore because anybody still doing it really, really likes it.
I player SL 125 4-1 PvP very actively and with much consistency from early 2010 up until Dark Souls's release, and then on-and-off since then. Here are my observations:
-Etiquette tends towards a more casual nature. There is less Curse Weapon, almost no grass, people tend to shy away from turtling and BS'ing.
-Playing styles lean towards exciting play, rather than the most optimal play. Sort of a EU attitude, I think.
-It seems more rare that people take full advantage of their build or weapons' strengths. I almost never see Faith builds running circles around 4-1 for a minute every time you land a hit on them. Estoc players use moves other than shieldpoke. Etc.
-Builds often pass up powerful options that would take nearly no investment simply because the player doesn't really want to use it. E.G., I almost never see people cast warding after SC these days.
-Rhino is a troll build.
-More honor jumping. People jumping you if you grass, if you cast CW too many times, if you whatever dumb **** they don't like.
Obviously a generalization. This isn't 100% of PvP in 4-1. But compared to how it was before Dark Souls's release, it's very much changed. And obviously some of the people who have stuck around are very dedicated to the game (though to be fair, many are newer players who I suspect came from Dark Souls). But their attitudes are mostly not the same as were the attitudes of most players pre-DkS. There is less squeezing optimization out of a stone, so to speak. People are more loose about the game and how they play.
So yes, Demon's Souls today is very definitely less tryhard than it used to be.
As a tangent, I'd like to focus on what you said, "You can't just jump into Demon's Souls PvP anymore because anybody still doing it really, really likes it."
It is kind of funny for me to look back at when I started Demon's Souls PvP and how much more accessible it was back then compared to now, or how Dark Souls PvP is now. There are so many weird esoteric things people have figured out that you need to drill down and learn nowadays just to be 'okay' at the game that weren't known when I started playing. Stunlock escape, cross-up/dead angle, set-up parries, pivot casting... so many other things I'm not thinking of right now, probably. Actually probably anything in EWGF's PvP videos.
Basically the game was super easy when I get into it, it creates this weird disconnect when I talk to newer players. They have to learn all this stuff that's considered 'basic knowledge,' I just can't relate to all that, because I learned it slowly over time. Like when I learned cross-up it was, "Wow! This is cool, I'm totally going to wreck the next tournament with this!" It wasn't so much reading a PvP guide or watching a video and thinking, "Oh okay I guess that's another thing I have to practice I guess."