(posted this on another forum, but wanted to share the idea here as well)
A friend of mine and I discuss this game often and despite him having played through DeS in the past (and recently again in the present I was happy to discover), there was an adjustment period for him to understand how flipping/rolling works as far as dodging attacks is concerned.
In short, at first he was getting struck almost every time he attempted to roll-dodge an attack. This led to him refusing to bother, even when I would yell, "Dude, *** roll!" Turns out he needed a reminder that you roll through attacks, with unrealistic invincibility frames.
That's where the discussion began, and I want to see if you guys have any thoughts on the subject. How rolls/flips work currently... as we all know... is that performing them grants some frames, and a second, of invincibility. You do not have to dodge the attack, and often times the
best choice is to roll directly into it, or through it.
What if the next game worked more "realistically?" You not only weren't granted
invincibility, but had to physically move out of an attacks range if you wanted to avoid damage.
In part, I very much like this idea. I think it would make the game more challenging and force the understanding of strategy upon the player. I can think of only a few games that did this, and even fewer that pulled it off, but it can be done. Imagine fighting Capra if you had to avoid his giant blades entirely!
Of course, I can think of two problems with this concept, the most impactful probably being PvP. it's already difficult enough to dodge appropriately when compensating for the lag and variety of attacks/weapons. Then there's also the problem of facing bosses such
as Ceaseless. There's no where to run from some of those attacks. However, the next game could compensate for this (and I hope it has less gigantic bosses anyway).
A friend of mine and I discuss this game often and despite him having played through DeS in the past (and recently again in the present I was happy to discover), there was an adjustment period for him to understand how flipping/rolling works as far as dodging attacks is concerned.
In short, at first he was getting struck almost every time he attempted to roll-dodge an attack. This led to him refusing to bother, even when I would yell, "Dude, *** roll!" Turns out he needed a reminder that you roll through attacks, with unrealistic invincibility frames.
That's where the discussion began, and I want to see if you guys have any thoughts on the subject. How rolls/flips work currently... as we all know... is that performing them grants some frames, and a second, of invincibility. You do not have to dodge the attack, and often times the
best choice is to roll directly into it, or through it.
What if the next game worked more "realistically?" You not only weren't granted
invincibility, but had to physically move out of an attacks range if you wanted to avoid damage.
In part, I very much like this idea. I think it would make the game more challenging and force the understanding of strategy upon the player. I can think of only a few games that did this, and even fewer that pulled it off, but it can be done. Imagine fighting Capra if you had to avoid his giant blades entirely!
Of course, I can think of two problems with this concept, the most impactful probably being PvP. it's already difficult enough to dodge appropriately when compensating for the lag and variety of attacks/weapons. Then there's also the problem of facing bosses such
as Ceaseless. There's no where to run from some of those attacks. However, the next game could compensate for this (and I hope it has less gigantic bosses anyway).