I have no idea whether or not divine/occult/magic/enchanted upgrade paths will be in DkS 2, but lets be honest: In DkS 1 they aren't that good. Is there any reason to use them over a normal weapon + buff?
Regardless, I just had a thought on how to make them worthwhile: give them special effects that actually do something (i'm looking at you, occult). Seeing as we don't have mana anymore, its a bit tricky to think of effects for the int upgrade paths, but this is what I came up with:
Divine: restores some amount of health per second.
Occult: restores some amount of health on a successful hit, which is proportional to the damage done.
Magic: every minute (maybe more/less) you regain an additional cast for your weakest sorcery spell. If you haven't used any casts of your weakest sorcery, then you'll gain an additional cast for the next-weakest sorcery, et cetera.
Enchanted: every successful weapon hit you have a 20% chance (maybe more/less) to regain an additional cast in the same way as above.
However, to stop you from just switching back to a stronger weapon when you're full on health/casts, you lose them if you switch your weapon (switching the other hand is fine).
So what do you all think?
Regardless, I just had a thought on how to make them worthwhile: give them special effects that actually do something (i'm looking at you, occult). Seeing as we don't have mana anymore, its a bit tricky to think of effects for the int upgrade paths, but this is what I came up with:
Divine: restores some amount of health per second.
Occult: restores some amount of health on a successful hit, which is proportional to the damage done.
Magic: every minute (maybe more/less) you regain an additional cast for your weakest sorcery spell. If you haven't used any casts of your weakest sorcery, then you'll gain an additional cast for the next-weakest sorcery, et cetera.
Enchanted: every successful weapon hit you have a 20% chance (maybe more/less) to regain an additional cast in the same way as above.
However, to stop you from just switching back to a stronger weapon when you're full on health/casts, you lose them if you switch your weapon (switching the other hand is fine).
So what do you all think?