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    Idea about int/fai upgrade paths

    Shakie666
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    Post by Shakie666 Wed Apr 17, 2013 6:50 pm

    I have no idea whether or not divine/occult/magic/enchanted upgrade paths will be in DkS 2, but lets be honest: In DkS 1 they aren't that good. Is there any reason to use them over a normal weapon + buff?

    Regardless, I just had a thought on how to make them worthwhile: give them special effects that actually do something (i'm looking at you, occult). Seeing as we don't have mana anymore, its a bit tricky to think of effects for the int upgrade paths, but this is what I came up with:

    Divine: restores some amount of health per second.
    Occult: restores some amount of health on a successful hit, which is proportional to the damage done.
    Magic: every minute (maybe more/less) you regain an additional cast for your weakest sorcery spell. If you haven't used any casts of your weakest sorcery, then you'll gain an additional cast for the next-weakest sorcery, et cetera.
    Enchanted: every successful weapon hit you have a 20% chance (maybe more/less) to regain an additional cast in the same way as above.

    However, to stop you from just switching back to a stronger weapon when you're full on health/casts, you lose them if you switch your weapon (switching the other hand is fine).

    So what do you all think?
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    Post by Thedeadships Wed Apr 17, 2013 6:57 pm

    I think you layed that out pretty decently, I'd be up for it =)
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    Post by Thedeadships Wed Apr 17, 2013 6:58 pm

    I think you layed that out pretty decently, I'd be up for it =)
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    Post by Dibsville Wed Apr 17, 2013 8:00 pm

    First of all, and no offense to you here, but if you think these upgrade paths are weak, you are mistaken. Any pure build will stick to these weapons with their life, and I do not want to see these buffs back again. Having these buffs would be like Blessed weapons and Crescent weapons all over again, and anyone who has played Demon's Souls can tell you that it would just be exploited to the max to make an impossible-to-kill build. If you want, I can link you a video showing how in Demon's, with the right equipment, you can literally restore ~20 health per game tick, not just per second, but per tick, which is slightly faster. It may not seems like a lot, but in the time it would take to fill up your stamina bar, you could have gained 140HP back. It will just be exploited by low levels and I DO NOT want to see that again. I do however believe they should receive a slight boost to scaling, but that's about as far as I will go.
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    Post by Latitoast Wed Apr 17, 2013 8:04 pm

    Divine pls no
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    Post by Forum Pirate Wed Apr 17, 2013 8:04 pm

    Static hp regen is really broken or completely useless in pve. Haven't seen a middle ground yet.

    The uber damage potential of buffed weapons/crits/magic means is can be balanced well for pvp, as any high damage build can cut right through it.
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    Post by Dibsville Wed Apr 17, 2013 8:07 pm

    Forum Pirate wrote:Static hp regen is really broken or completely useless in pve. Haven't seen a middle ground yet.

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    Post by Forum Pirate Wed Apr 17, 2013 8:09 pm

    As I said, either or. Sanctus is not helpful, and replenish is applied and temporary, not static. In Des hp regen rendered every non boss encounter trivial. No arguements there.

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