This may sound strange to some of you.
That said, on this thread I would like to talk about the flickering glitch that is back, but in a different way.
It seems that the flickering has a strange behavior. When AotA came out, everything was fine, until days later it wasn't, even though there were no patches. So tell me, how does a game without a patch, gain a new glitch when connected to the internet? As far as I know, everybody who gets the flickering or "acquires" it, was connected to the internet when it started. I don't have the details of patch 1.8, but I'm under the impression that the same thing has occurred, that a patch came out, everything was fine, until days later the flicker comes back. The disturbing thing to me is, usually a glitch is triggered by something a player does in a game which is partially corrupted. Now, how can a glitch be enforced on thousands of players at the same time whilst they do different things?
All of this, so that in this thread, I can speculate on the following hypothesis: What if the flickering is on purpose? What if it's not a glitch? What if there is meaning to this? Seems far fetched, I know. But think about it for a second, what does fade in and
out of Lordran with the flickering? Magic. Fire. Spells. The physical world remains.
I'd love to hear some input on this from you guys, however crazy it may sound.
(This thread is to be discussed having in mind the entertaining of the idea that the flickering is not an accident. If you want to talk about the glitch and news on it, check the other thread.)
That said, on this thread I would like to talk about the flickering glitch that is back, but in a different way.
It seems that the flickering has a strange behavior. When AotA came out, everything was fine, until days later it wasn't, even though there were no patches. So tell me, how does a game without a patch, gain a new glitch when connected to the internet? As far as I know, everybody who gets the flickering or "acquires" it, was connected to the internet when it started. I don't have the details of patch 1.8, but I'm under the impression that the same thing has occurred, that a patch came out, everything was fine, until days later the flicker comes back. The disturbing thing to me is, usually a glitch is triggered by something a player does in a game which is partially corrupted. Now, how can a glitch be enforced on thousands of players at the same time whilst they do different things?
All of this, so that in this thread, I can speculate on the following hypothesis: What if the flickering is on purpose? What if it's not a glitch? What if there is meaning to this? Seems far fetched, I know. But think about it for a second, what does fade in and
out of Lordran with the flickering? Magic. Fire. Spells. The physical world remains.
I'd love to hear some input on this from you guys, however crazy it may sound.
(This thread is to be discussed having in mind the entertaining of the idea that the flickering is not an accident. If you want to talk about the glitch and news on it, check the other thread.)