I'm not sure if I'm not understanding this "lagstab" or people are just misunderstanding things, but here's a way to avoid those strange looking "hey I rolled out of that" backstabs.
When I roll away from an attack, I view it as not a movement of character, but a temporary stasis followed by instant teleportation. You're character is in a standstill until about 3/4 of the animation has been executed. This is why people are able to circle around where you were and still get a backstab on you. understanding this can help you realize it is sometimes just better to back off with your shield up than it is to fervently roll away.
(I could be entirely wrong here, but this is the mindset that's helped me to avoid backstabs)
When I roll away from an attack, I view it as not a movement of character, but a temporary stasis followed by instant teleportation. You're character is in a standstill until about 3/4 of the animation has been executed. This is why people are able to circle around where you were and still get a backstab on you. understanding this can help you realize it is sometimes just better to back off with your shield up than it is to fervently roll away.
(I could be entirely wrong here, but this is the mindset that's helped me to avoid backstabs)