When it comes to games like dark souls, could there ever be a time where we have too much variety? Assuming that everything is neatly organized and hassle-free of course.
For instance, compare Dark souls weapon upgrade choices: 10 upgrades of
Normal path - Normal upgrade
Raw path - increased base damage/lower scaling
crystal path - improved damage/nonrepairable
Magic/enchanted path - increased int scaling
Divine/Occult path - increased faith scaling
Fire path - scale-less fire damage
Lightning path - scale-less lightning damage
Chaos path - fire damage that scales with humanity
Fatal path - increases critical damage
Vs the upgrade system I'd like to see for dark souls 2
Crushing path - increases strength scaling
Sharp path - increases dex scaling
Raw path - increases base weapon damage
Cutting path - increases/adds bleed build up
Rusted path/poison path - adds poison/bleed
Fire path - adds fire damage
lightning path - adds lightning damage
magic path - increases int scaling
Enchanted path - increases faith scaling
Divine path - increases damage against undead monsters and phantoms
Occult path - increases damage against living monsters and hosts
Hollow path - decreases stamina consumption per swing
Wrought-iron path - Raises weapon attack/scaling at the cost of extra weight and stamina consumption
Chaos path - Weapon scales with humanity
Crystal path - unrepairable
For instance, compare Dark souls weapon upgrade choices: 10 upgrades of
Normal path - Normal upgrade
Raw path - increased base damage/lower scaling
crystal path - improved damage/nonrepairable
Magic/enchanted path - increased int scaling
Divine/Occult path - increased faith scaling
Fire path - scale-less fire damage
Lightning path - scale-less lightning damage
Chaos path - fire damage that scales with humanity
Fatal path - increases critical damage
Vs the upgrade system I'd like to see for dark souls 2
Crushing path - increases strength scaling
Sharp path - increases dex scaling
Raw path - increases base weapon damage
Cutting path - increases/adds bleed build up
Rusted path/poison path - adds poison/bleed
Fire path - adds fire damage
lightning path - adds lightning damage
magic path - increases int scaling
Enchanted path - increases faith scaling
Divine path - increases damage against undead monsters and phantoms
Occult path - increases damage against living monsters and hosts
Hollow path - decreases stamina consumption per swing
Wrought-iron path - Raises weapon attack/scaling at the cost of extra weight and stamina consumption
Chaos path - Weapon scales with humanity
Crystal path - unrepairable
Last edited by LunarFog on Mon May 13, 2013 7:23 pm; edited 1 time in total