Okay! I decided to make this thread regarding pretty much every statgey we know of, and effective counters for it, and or weapons. I want to keep it civil in here, and open minded. Alright, let us begin!
Dexterity:
Spears:
Advantages: Range, decent damage, can't parry tip, can poke behind shield, not much stamina required to attack with.
Disadvantages: Poor critical damage, hard to dead angle with.
Conclusion: The spear is what i would consider one of the easier weapons to use, and in the right hands, nearly unbeatable. It goes well with the DWGR. The best way to take full advantage of this weapons would be to fast roll/ninja flip while maintaining 53 poise and 300+ defense. It is also recommended to 2 hand it when going on the offensive.
Rapiers:
Advantages: Highest critical damage, fair regular damage, can poke behind shield, good moveset.
Disadvantages: Poor poise damage, (Contribute to this)
Conclusion: The rapier is a mix between the spear and the dagger. Though the spear is better at its job than the rapier, the dagger is not. If your goal is to get the highest damage possible on a critical attack, then the rapier is for you.
Daggers:
Advantages:
Disadvantages: Is a downgraded version of the Rapier.
Conclusion: In all cases it would be better to go with the Rapier.
Katanas:
Advantages: Good Moveset, good damage, good range, goes well with a buff, hard to punish, good poise damage, bleed.
Disadvantages: Is hard to dead angle with unless using the Laito.
Conclusion: Any of the Katanas would be a fine choice indeed, all around a very good weapon. It is recommended to have atleast 53 poise and be fast rolling when using a Katana.
Curved Swords:
Advantages: Some have Bleed, good damage, hard to punish, goes well with a buff, decent moveset.
Disadvantages: Takes a bit of effort to dead angle with, short range, no kick.
Conclusion: A very good weapon all things considered. However the moveset is a bit lacking, it cannot kick, and is instead replaced with a backflip type move. On par with the Katana.
Curved Greatswords:
Advantages: Good damage, easy to dead angle with, effective at stunlocking, good moveset, considerably light weight, good poise damage.
Disadvantages: Punishable, prone to Roll BS.
Conclusion: While it is a dex weapon, it behaves like a str weapon. It is recommended to have 53 poise and 330+ defense with this weapon, mid roll is effective with this weapon, but fast roll even more so. Think before attacking, one mistake is all it will take for you to die using this weapon.
Whips:
Advantages: Can't be parried, okay range, can parry when in offhand.
Disadvantages: Poor Damage.
Conclusion: The whip is generally only used in the offhand, for it cannot be parried, but while in the offhand it can parry. This weapon is only effective as an offhand.
Quality:
Fist Weapons:
Advantages: Okay swing time, dragonbone fist R2 will make you feel awesome if you land it.
Disadvantages: Poor damage, poor range, poor moveset.
Conclusion: Most people who use fist weapons tend to use the Claws, which actually have a good moveset, or they use the dragon bone fist because they like the r2 attack. These type of weapons tend to be used on joke builds.
Straight Swords:
Advantages: Best 2 handed multiplier,, good damage, fair range, good moveset, hard to punish.
Disadvantages:
Conclusion: Very good weapons indeed, the longsword goes very well with the leo ring, and when dual wielding i recommend using a spear in offhand while the longsword is equiped in the main hand, have the leo ring equiped and enjoy!
Halberds:
Advantages: Range, good damage, goes well with leo ring, can't parry tip, good moveset, some halberds effective at deadangling.
Disadvantages: Punishable, prone to roll BS.
Conclusion: A good weapon class. The moveset for the Halberd is nothing but effective, and if you put a leo ring in with this bad boy you are looking at 500-700+ damage. Best to fast roll when using this weapon.
(Someone please fill this in, i've never really used Axes so i feel i can't fill this in for it would be misinformation)
Axes:
Advantages:
Disadvantages:
Conclusion:
Greatswords:
Advantages: Good damage, good moveset, effective at deadangling, can stunlock somewhat effectivly.
Disadvantages: Punishable, prone to roll BS.
Conclusion: A good weapon all together, but watch out with your attacks, for you are prone to Roll BS when using this weapon. Best to use with 53 poise and a fast roll, but mid roll is also effective. Recommend 350+ defense.
Strength:
Hammers:
Advantages: Good damage, good at stunlocking.
Disadvantages: Hard to dead angle with, punishable, prone to roll BS.
Conclusion: A fair weapon class, good damage for its weight and stunlocking makes it quite effective. However dead angling with this weapon class proves to be a challenge.
Greataxes:
Advantages: Good damage, can dead angle, though with some degree of difficulty, fair range, awkward parry timing, okay moveset.
Disadvantages: Awkward parry timing, punishable, prone to roll BS.
Conclusion: A good weapon class, if you manage to hit your foe expect for 600+ damage, and the awkward parry timing is both an advantage and a disadvantage.
Greathammers:
Advantages: Rolling R1, good damage, good range, Large Club has a very good moveset, can dead angle.
Disadvantages: Punishable, prone to roll BS.
Conclusion: A good weapon class, the large club is arguably the best out of the class.
Ultra Greatswords:
Advantages: Effective at dead angling, high damage, good range, some weapons have thrusting attacks that go well with the Leo ring.
Disadvantages: Weighs a ton, punishable, prone to roll BS, easy to parry.
Conclusion: Best to stack up the poise with these weapons and go ahead with a mid roll.
Note:
Please, people contribute to this. But keep name calling out of this, i don't want to hear anyone saying what someone else said is wrong, i don't want to hear anyone starting flame war. Try to be as subjective as possible.
If you feel i am wrong on any of this please correct me, this is for everyone to help fill out, not just me. Another thing, this list looks at classes as a whole.
Dexterity:
Spears:
Advantages: Range, decent damage, can't parry tip, can poke behind shield, not much stamina required to attack with.
Disadvantages: Poor critical damage, hard to dead angle with.
Conclusion: The spear is what i would consider one of the easier weapons to use, and in the right hands, nearly unbeatable. It goes well with the DWGR. The best way to take full advantage of this weapons would be to fast roll/ninja flip while maintaining 53 poise and 300+ defense. It is also recommended to 2 hand it when going on the offensive.
Rapiers:
Advantages: Highest critical damage, fair regular damage, can poke behind shield, good moveset.
Disadvantages: Poor poise damage, (Contribute to this)
Conclusion: The rapier is a mix between the spear and the dagger. Though the spear is better at its job than the rapier, the dagger is not. If your goal is to get the highest damage possible on a critical attack, then the rapier is for you.
Daggers:
Advantages:
Disadvantages: Is a downgraded version of the Rapier.
Conclusion: In all cases it would be better to go with the Rapier.
Katanas:
Advantages: Good Moveset, good damage, good range, goes well with a buff, hard to punish, good poise damage, bleed.
Disadvantages: Is hard to dead angle with unless using the Laito.
Conclusion: Any of the Katanas would be a fine choice indeed, all around a very good weapon. It is recommended to have atleast 53 poise and be fast rolling when using a Katana.
Curved Swords:
Advantages: Some have Bleed, good damage, hard to punish, goes well with a buff, decent moveset.
Disadvantages: Takes a bit of effort to dead angle with, short range, no kick.
Conclusion: A very good weapon all things considered. However the moveset is a bit lacking, it cannot kick, and is instead replaced with a backflip type move. On par with the Katana.
Curved Greatswords:
Advantages: Good damage, easy to dead angle with, effective at stunlocking, good moveset, considerably light weight, good poise damage.
Disadvantages: Punishable, prone to Roll BS.
Conclusion: While it is a dex weapon, it behaves like a str weapon. It is recommended to have 53 poise and 330+ defense with this weapon, mid roll is effective with this weapon, but fast roll even more so. Think before attacking, one mistake is all it will take for you to die using this weapon.
Whips:
Advantages: Can't be parried, okay range, can parry when in offhand.
Disadvantages: Poor Damage.
Conclusion: The whip is generally only used in the offhand, for it cannot be parried, but while in the offhand it can parry. This weapon is only effective as an offhand.
Quality:
Fist Weapons:
Advantages: Okay swing time, dragonbone fist R2 will make you feel awesome if you land it.
Disadvantages: Poor damage, poor range, poor moveset.
Conclusion: Most people who use fist weapons tend to use the Claws, which actually have a good moveset, or they use the dragon bone fist because they like the r2 attack. These type of weapons tend to be used on joke builds.
Straight Swords:
Advantages: Best 2 handed multiplier,, good damage, fair range, good moveset, hard to punish.
Disadvantages:
Conclusion: Very good weapons indeed, the longsword goes very well with the leo ring, and when dual wielding i recommend using a spear in offhand while the longsword is equiped in the main hand, have the leo ring equiped and enjoy!
Halberds:
Advantages: Range, good damage, goes well with leo ring, can't parry tip, good moveset, some halberds effective at deadangling.
Disadvantages: Punishable, prone to roll BS.
Conclusion: A good weapon class. The moveset for the Halberd is nothing but effective, and if you put a leo ring in with this bad boy you are looking at 500-700+ damage. Best to fast roll when using this weapon.
(Someone please fill this in, i've never really used Axes so i feel i can't fill this in for it would be misinformation)
Axes:
Advantages:
Disadvantages:
Conclusion:
Greatswords:
Advantages: Good damage, good moveset, effective at deadangling, can stunlock somewhat effectivly.
Disadvantages: Punishable, prone to roll BS.
Conclusion: A good weapon all together, but watch out with your attacks, for you are prone to Roll BS when using this weapon. Best to use with 53 poise and a fast roll, but mid roll is also effective. Recommend 350+ defense.
Strength:
Hammers:
Advantages: Good damage, good at stunlocking.
Disadvantages: Hard to dead angle with, punishable, prone to roll BS.
Conclusion: A fair weapon class, good damage for its weight and stunlocking makes it quite effective. However dead angling with this weapon class proves to be a challenge.
Greataxes:
Advantages: Good damage, can dead angle, though with some degree of difficulty, fair range, awkward parry timing, okay moveset.
Disadvantages: Awkward parry timing, punishable, prone to roll BS.
Conclusion: A good weapon class, if you manage to hit your foe expect for 600+ damage, and the awkward parry timing is both an advantage and a disadvantage.
Greathammers:
Advantages: Rolling R1, good damage, good range, Large Club has a very good moveset, can dead angle.
Disadvantages: Punishable, prone to roll BS.
Conclusion: A good weapon class, the large club is arguably the best out of the class.
Ultra Greatswords:
Advantages: Effective at dead angling, high damage, good range, some weapons have thrusting attacks that go well with the Leo ring.
Disadvantages: Weighs a ton, punishable, prone to roll BS, easy to parry.
Conclusion: Best to stack up the poise with these weapons and go ahead with a mid roll.
Note:
Please, people contribute to this. But keep name calling out of this, i don't want to hear anyone saying what someone else said is wrong, i don't want to hear anyone starting flame war. Try to be as subjective as possible.
If you feel i am wrong on any of this please correct me, this is for everyone to help fill out, not just me. Another thing, this list looks at classes as a whole.
Last edited by DemonOfFate on Tue May 21, 2013 10:34 pm; edited 5 times in total