SirArchmage wrote:Tomb of the Giants. A place filled with small pathways, different levels, and easy ambushing. It would make even the most experienced Dark Souls player stressed with wondering where the enemy is.
Blighttown rafters. Confusing place that a simply kick could very much decide life or death.
Though I do think painted world would be best. Impossible to tell if people are far away due to the way that place works, and many places to set up ambushes.
TotG...So true SirArchmage!
Btown...only an "area awareness blind" player will get simply kicked. LOL But, interestingly enough...it is an uncomfortable...even scary place for some I discovered. Though, peeps who have been with the event from the start found it uniquely challenging and fun.
PW is where the event first started...and it seems (so far) most want to re-visit. Makes sense, really. The first event was new for everyone (including me). Now we have 4 events behind us and those who have stuck with the event have learned much since. They are unusually, and energetically enthusiastic about a PW re-visit!
"...wondering where the enemy (red team) is" Your right!! It is part of the Event Mechanics. Red Team has the initial advantage "head-start" wise. Plus the inherent advantage of being RSS and vader. They hide, flank, trap and ambush! However, a cunning White Team that works as a team can "turn the tables". That's also apart of the challenge...out thinking the Red Team and taking most of their "advantage" away!
Hope ya sign up SirArchmage!! And Thanks for the input!!
@ TooLeet...got ya covered!