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    Something I would Love to see in Dark Souls 2

    Wilkinson3424
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    Post by Wilkinson3424 Mon Jul 29, 2013 2:39 pm

    The ability to donate a covenant item in numbers, instead of giving one at a time and wasting 30 minutes.
    phastings
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    Post by phastings Tue Jul 30, 2013 1:42 am

    i can agree with this. Demons souls had, for most bosses, option x or y for the boss soul. Picking one meant playing thru ng+ to get the other, which adds replay value. 

    It takes away from the incentive to beat the game multiple times if every spell/weapon/armor is accessible first run, and boss souls are limited to one weapon choice. I know ppl may disagree with this, as it may be seen as restrictive, but again, replay value. 

    I want to sink hundreds of hrs into DkS2, and do not want it to get stale or ng+ not have any new stuff to keep me invested. 

    It just fits with a souls mantra of "action/consequence and choice/repercussion."
    TheWanderer101
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    Post by TheWanderer101 Tue Jul 30, 2013 3:05 am

    Give me the Penetrater Knights armor and ill die a happy man haha.
    JoeBroski09
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    Post by JoeBroski09 Tue Jul 30, 2013 3:22 am

    You know, we talk about so many things we wish were in Dark Souls 2, I just wish more games were like Dark Souls, with real incentive for emotional and mental investment. 

    If I were to pick one thing I hope Dark Souls 2 to have, it would be the same mental and emotional attraction that the first had. New content, yeah, that's amazing. But keep it enticing. I want to get to a point, after playing it for an extreme amount of time, I would get to a point where I say "surely, I know everything about this game possible." and then I see a video about a quest line I've never done, and there's this insane sense of discovery, and a want to go finish that for myself, even though quests are my least favorite part of any game.

    That's what I want in Dark Souls 2. big grin It's adventure time.
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    Post by TheWanderer101 Tue Jul 30, 2013 5:37 am

    I totality agree JoeBroski, just the other day i found out there was a humanity on a corps inside a hidden cave in valley of drakes, its not a big deal but after investing easily 1000 hours in Dark Souls I thought i knew every little thing.
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    Post by ViralEnsign_ Tue Jul 30, 2013 7:33 am

    Aevun wrote:I'd like more awesome-sauce lithe movesets for weapons like the Priscilla dagger has.

     It looks like all the move sets are much more lithe and smooth.
    Undiscovery
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    Post by Undiscovery Wed Jul 31, 2013 1:28 pm

    JoeBroski09 wrote:
    Undiscovery wrote: Like the difficulty differences PvE between a melee character and a caster. Casters tend to breeze through when there needs to be equal dangers for their play style, perhaps unique only to their build.
    In my entire experience as a caster, and my knowledge of others playing as casters, mobs before bosses and in the general area are extremely difficult. 

    As a melee, my favorite is a tank. Mobs are extremely easy as I just Poise through it and chug whenever I need to, but Bosses do so much damage, and I'm so slow, it's extremely difficult to out-maneuver their attacks. 

    I understand you're using two opposite extremes as examples, which as a squishy pure mage I understand is still difficult. To disagree, however, when playing as a caster my time in both DeS and DkS was SIGNIFICANTLY easier, than any time as a melee. I even played DeS as a caster first and had a harder time on second playthrough with melee, where reversely a melee player in DkS first and was able to easily jump into a caster and pwn. (PvE of course, I'm aware that the opposite is  true in PvP where the tanks tend to dominate instead.)

    I'm just saying is that casting, as well as many other builds like you mentioned are made so much more accessible. Now I don't expect them to face the SAME dangers, obviously a tank and a caster are total opposites and have to put themselves in different situations, let's just make both situations equally as frustrating and in requirement of the same skill level. People will always over-abuse these so easily accessible builds.

    It's like; 
    Oh, look, I can make a ninja! *get's pwned by tank*
    Damn, let me try this awesome Spellsword! *gets pwned by tank*
    Okay, okay but check out this pala-*LAGSTABBED!*

    When one build is made king all other builds are made just for decoration. This is why these games turn everyone into an arse. From Soft makes Cheapness > Skill and in turn everyone is forced to be cheap just to stand a chance against cheap.

     EDIT: Also I'd like to see a bounty system, not like lame DMB, like where a player can literally post any reward for the death of another player. This also gives room to a lot of mercenary online mechanics.

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