+7
Baby_E
SirArchmage
Encore
Slarg232
Dr__Awkward
shadowzninjaz
Acarnatia
11 posters
Is anyone interested in a Dark Souls text-based rp?
Baby_E- Posts : 8
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Join date : 2013-05-14
Loose rules would be best. I like the direction you laid out above.
Slarg232- Insomniac
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I'm fine with what you have laid out as well. Sorry about late reply, was out of town for a while.
Acarnatia- Caffeinated
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Join date : 2012-10-02
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Location : Between the Dark and Light
It's not that late-it's been at most two days.
Alright, then. I'm thinking we have 10 be the 'human average' (yes, like in D&D) and each extra/less 1 be and additional/subtractive 10%. Starting scores will range from 7 (70% of the human average) to 15 (150% of the human average) The ability scores being:
Vitality-HP equals this score
Strength-determines carrying capacity, strength-based skills and attacking with certain weapons
Dexterity-determines dodging, dexterity-based skills and attacking with certain weapons
Intelligence-determines certain magic, intelligenee-based skills
Attunement-determines perception, channelling magic and attuning to spells
Faith-determines miracles, faith-based skills
Charisma-determines appeal to others
What do you think of that?
Alright, then. I'm thinking we have 10 be the 'human average' (yes, like in D&D) and each extra/less 1 be and additional/subtractive 10%. Starting scores will range from 7 (70% of the human average) to 15 (150% of the human average) The ability scores being:
Vitality-HP equals this score
Strength-determines carrying capacity, strength-based skills and attacking with certain weapons
Dexterity-determines dodging, dexterity-based skills and attacking with certain weapons
Intelligence-determines certain magic, intelligenee-based skills
Attunement-determines perception, channelling magic and attuning to spells
Faith-determines miracles, faith-based skills
Charisma-determines appeal to others
What do you think of that?
Encore- Chosen Undead
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I liked that, sounds fine to me.
Really though, I am open to anything.
Really though, I am open to anything.
ResIsBestStat- Hollowed
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This sounds pretty good. The stats are balanced, but what about Resistance?
WhatDoesThePendantDo?- Duke's Archivist
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Looks pretty good, Res already did something like this. Playing around with the Dark Souls stats, I mean.
Hart- Obsessed
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Sounds good, I'm happy playing by all the rules you've laid out so far, and I know a (very) small amount about the D&D rule system so good to go.
Acarnatia- Caffeinated
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There were multiple D&D systems.
What ResIsBest set up was more along traditional D&D and seemed to be much more combat-focused than this-and this will, at least not initially, take place in Lordran, just the same world and roughly the same time or after.
As for Resistance, I don't see a way I can implement that well without making the system much more complex. I strongly prefer to not use it in this.
What ResIsBest set up was more along traditional D&D and seemed to be much more combat-focused than this-and this will, at least not initially, take place in Lordran, just the same world and roughly the same time or after.
As for Resistance, I don't see a way I can implement that well without making the system much more complex. I strongly prefer to not use it in this.
ResIsBestStat- Hollowed
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Acarnatia wrote:There were multiple D&D systems.
What ResIsBest set up was more along traditional D&D and seemed to be much more combat-focused than this-and this will, at least not initially, take place in Lordran, just the same world and roughly the same time or after.
As for Resistance, I don't see a way I can implement that well without making the system much more complex. I strongly prefer to not use it in this.
Maybe you could add weather and depending on your Resistance, you will resist more harsh weather?
Acarnatia- Caffeinated
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I think that will be getting too technical, and even then I think it will be more balanced to use vitality rather than an entire other ability score.
Acarnatia- Caffeinated
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Alright, so let's get more specific about the setting. Do you guys want to use what I was setting up in the 'Souls in the Dark' thread? It was an interpretation of mine for how the world was going to become after the Dark Lord ending (this was before Dark 2 was announced) for a D&D campaign that didn't get off the ground. It's set up t one hundred years after the Dark Lord defeated Gwyn. He has since turned Lordran into his own nation, a sanctuary for sane undead, a base of operations for his war on the Gods now living on the mainland. As the Lord of Sunlight died, the literal sun lost much of its strength; there are now only roughly four hours of daylight for every twenty four hours. Monsters of all kinds have began crawling out of the woodwork across the world, and the curse of the Darksign is still present. Most of the countryside has been abaondoned, now overgrown with weeds and inhabited by monsters and bandits. Nations have have become a bit more like city-states except in the most secure lands as a res
Acarnatia- Caffeinated
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result of the isolation and decrease in trade. Patches of an eerie, colorless fog seep slowly out of wild, mystical places, bringing with them monsters right out of legend and folklore, ancient, seemingly abondoned dwellings that range ffrom a cave by a lake to a full castle alone in the forest. In the wake of these world-altercations, have less resources to hire mercenaries, which has left many unemployed, have taken to guarding trade caravans or leaving the safety of the city to explore and loot valueables from the abandoned villages or even these wonderous structures seemingly created by the fog (so for players who DO want to sometimes go dungeon-delving, that's an option)
On the other hand, life goes on, if a little changed, for those who do make their livng by blade and bludgeon. With the long nights has come a surge of ethereal energy throughout the air, which has given rise to new magics and new tools. While still small and uncommon, entirely new trades have appeared of crafting various everyday objec
On the other hand, life goes on, if a little changed, for those who do make their livng by blade and bludgeon. With the long nights has come a surge of ethereal energy throughout the air, which has given rise to new magics and new tools. While still small and uncommon, entirely new trades have appeared of crafting various everyday objec
Acarnatia- Caffeinated
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objects and tools. Musicians still play in the taverns and street corners, peddlers still hold stalls on market day,, politicians still plot and farmers still farm-albeit in smaller areas enclosed by stone walls.
On another note, what of available races? There are several besides human that I think work in the Dark setting.HumansGargoylesGiantsUndead/Hollow. This is more of a category of human, thoughManserpentMindflayer. They were flat-out present in Demon's Souls, and the octopus-things in the Duke's Archives are obviously reminiscent of them.
Aelf. I really, really love real-life old European folklore, and I think the original folklore elves/aelves (which are pretty different from LOTR elves) will/can fit in well as long as they're depicted accurately. What do you guys think?
On another note, what of available races? There are several besides human that I think work in the Dark setting.HumansGargoylesGiantsUndead/Hollow. This is more of a category of human, thoughManserpentMindflayer. They were flat-out present in Demon's Souls, and the octopus-things in the Duke's Archives are obviously reminiscent of them.
Aelf. I really, really love real-life old European folklore, and I think the original folklore elves/aelves (which are pretty different from LOTR elves) will/can fit in well as long as they're depicted accurately. What do you guys think?
ResIsBestStat- Hollowed
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Ok first of all you have great ideas and European tales sound great, a list of races would also be nice, adding bonuses for races and suitable jobs for them would make it even better.Acarnatia wrote:objects and tools. Musicians still play in the taverns and street corners, peddlers still hold stalls on market day,, politicians still plot and farmers still farm-albeit in smaller areas enclosed by stone walls.
On another note, what of available races? There are several besides human that I think work in the Dark setting.HumansGargoylesGiantsUndead/Hollow. This is more of a category of human, thoughManserpentMindflayer. They were flat-out present in Demon's Souls, and the octopus-things in the Duke's Archives are obviously reminiscent of them.
Aelf. I really, really love real-life old European folklore, and I think the original folklore elves/aelves (which are pretty different from LOTR elves) will/can fit in well as long as they're depicted accurately. What do you guys think?
And about elves, I don't really think that they would fit. But there are so many other things in the Dark Souls universe that can fit!
Acarnatia- Caffeinated
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Note that folklore aelves were around 3 feet tall, freakishly pale and pale-haired. While frail, (low vitality) they were a little magically gifted. They were more like pale, kindhearted goblins than how most 'standard generic fantasy settings' currently depict them. (powerful human look-alikes with long ears who use bows and live in the woods) I just want to make it clear that I'm talking about the Norse aelves, not the guys from LOTR and WoW.
ResIsBestStat- Hollowed
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Well that's better, most elves now are shown as experienced hunters.Acarnatia wrote:Note that folklore aelves were around 3 feet tall, freakishly pale and pale-haired. While frail, (low vitality) they were a little magically gifted. They were more like pale, kindhearted goblins than how most 'standard generic fantasy settings' currently depict them. (powerful human look-alikes with long ears who use bows and live in the woods) I just want to make it clear that I'm talking about the Norse aelves, not the guys from LOTR and WoW.
Acarnatia- Caffeinated
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Yeah,I know. In old (as in Norse and Celtic old) folklore, yes, the Fair Fold (including things such as aelves) were often found in the wild and in nature and had a deep connection to the natural world, they weren't (most of them) 'nature' obssessed hunters and hippies. Plenty of the Fair Folk were urban, such as the mining ones, from kobolds in Germany to coblenau in Wales, who made their living in old mines. Think of it this way-generic fantasy setting elves are 'green' in the modern political sense and in the sense that green represents forests and nature. Aelves are better thought of as a pale, translucent white, representing frailty, light, goodness and minor magic.
Acarnatia- Caffeinated
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Alright guys, all I'm looking for now before I make a list of feats and skills (and then will be ready to play) is your input on whether or not to use the setting I suggested and races. Post!
ResIsBestStat- Hollowed
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I'd like to see us playing in the post-Dark Lord ending world.Acarnatia wrote:Alright guys, all I'm looking for now before I make a list of feats and skills (and then will be ready to play) is your input on whether or not to use the setting I suggested and races. Post!
Encore- Chosen Undead
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I am all up for a post- Dark lord ending.
Acarnatia- Caffeinated
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I'm looking for more than two people to answer that, and so far only Res has commented on the races.
Acarnatia- Caffeinated
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Come on, guys! I want to stop bumping this to get people to respond. If you're going to participate, please update and respond often.
So, two people have responded yay to my Souls in the Dark setting. Is everyone else okay with that? And what of the races?
So, two people have responded yay to my Souls in the Dark setting. Is everyone else okay with that? And what of the races?
Acarnatia- Caffeinated
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BUUUUMP. Requesting input. I want people to keep track of this, not have me pm them. though I'm about ready to do thatt again.
WhatDoesThePendantDo?- Duke's Archivist
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I'm sorry about the lack of input on my part but the migraines have really hit me hard these past few days.
Acarnatia- Caffeinated
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^ Valid reason. It's not just you, though; around ten people have said that they're interested, and only two have been offering anywhere near regular input. This rp will take a greater amount of commitment on a regular basis than what has been shown thus far to work and last.
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