I loved Dark Souls. I'd had quite a long hiatus from games in general before I picked DS up, just because I hadn't found anything I could really get my teeth into.
One thing I hate about most games these days (and I accept that I'm in the minority with this) is that you can *save and reload at any point*. A case in point is The Witcher 2. I tried this game after Dark Souls, and what I find myself doing is running up to an enemy, getting a couple of hits in, running away (it doesn't let you save in combat), saving the game, rinse and repeat. If/when I die, I restart from the last save. To me, this removes a lot of the challenge. The great thing about the Dark Souls system is that it doesn't let you do this. Sure, you can save at any point, but brilliantly, it overwrites your save file as you progress. The result is the ultimate feeling of satisfaction and accomplishment when you reach the next bonfire. I don't care that it means I have to repeat the same bit many times, this just adds to the satisfaction. I know that a lot of gamers today hate having to repeat sections of a game - maybe it's the fact that I grew up in the 8-bit era where you could reach the final level, run out of lives, and have to start the entire game from the beginning!
Ok, so some people would say, don't bother to manually save games, just rely on the auto-save system. But this for me is just artificially manufacturing my own additional level of challenge. I want the level of challenge to be enforced on me by the game itself! Resorting to this I would liken to, in the old days, deciding that a game gives me too many lives, and quitting after I'd lost the first three. Needless to say, I never did this and wouldn't want to have to!
So really, I was just interested in:
1) Whether others on here agree/disagree with me, and
2) Whether people know of other great games (on the Xbox 360), particularly RPGs, which enforce the checkpoint system? I don't even need DS's ability to save at any point (though of course this does have the great advantage of effectively being able to "pause" and turn the machine off, when it gets too late at night and I still can't get past the latest challenge).
One thing I hate about most games these days (and I accept that I'm in the minority with this) is that you can *save and reload at any point*. A case in point is The Witcher 2. I tried this game after Dark Souls, and what I find myself doing is running up to an enemy, getting a couple of hits in, running away (it doesn't let you save in combat), saving the game, rinse and repeat. If/when I die, I restart from the last save. To me, this removes a lot of the challenge. The great thing about the Dark Souls system is that it doesn't let you do this. Sure, you can save at any point, but brilliantly, it overwrites your save file as you progress. The result is the ultimate feeling of satisfaction and accomplishment when you reach the next bonfire. I don't care that it means I have to repeat the same bit many times, this just adds to the satisfaction. I know that a lot of gamers today hate having to repeat sections of a game - maybe it's the fact that I grew up in the 8-bit era where you could reach the final level, run out of lives, and have to start the entire game from the beginning!
Ok, so some people would say, don't bother to manually save games, just rely on the auto-save system. But this for me is just artificially manufacturing my own additional level of challenge. I want the level of challenge to be enforced on me by the game itself! Resorting to this I would liken to, in the old days, deciding that a game gives me too many lives, and quitting after I'd lost the first three. Needless to say, I never did this and wouldn't want to have to!
So really, I was just interested in:
1) Whether others on here agree/disagree with me, and
2) Whether people know of other great games (on the Xbox 360), particularly RPGs, which enforce the checkpoint system? I don't even need DS's ability to save at any point (though of course this does have the great advantage of effectively being able to "pause" and turn the machine off, when it gets too late at night and I still can't get past the latest challenge).