by TheMeInTeam Tue Jul 02, 2013 12:32 pm
The original game wasn't that much harder, if at all. While you had things like telepathic boulder thrower in Sen's and less souls, you also had glitches, shoddier AI in some rare instances, broken pyros, and the same boss fight difficulty for the most part.
Master key doesn't remove as much difficulty as people think. You can easily run to quelag w/o it right after beating taurus demon, simply by running down into darkroot basin ---> valley of drakes ---> blighttown. Running past the drakes as they spend a year or so spitting lightning at air isn't exactly a bone crushing challenge. Aside from that your only other snags are a delay in reaching havel (you have to beat the oh-so-challenging MLButterfly, and can even summon to do so) and saving Logan (the extreme difficulty of getting that cage key and coming back? Hardly).
On the flip side, pyro was stronger than it is now, making any part of the game after that a cakewalk. All of the usual abuses were around at 1.00 also such as simply summoning solaire/lautrec for gargs, summoning mildred + stunlocking quelag to death while mildred beats on her even with a short bow +0, ceaseless cheesing, sticking iron golem in the knee with lightning spear while tarkus does most of the tanking/work, and pillar-trapping super smough after summoning solaire as a distraction in the first part of that fight. At that point you'd have access to maxed elemental weapons, maxed pyro glove, or anything else you'd need. Really just power within + raw halberd +5 (both very easy to attain) allows the player to swiftly drop most/all bosses. (nito is pretty hard w/o a divine weapon...but the game gives you an occult club that you can downgrade into divine+5 as a freebie so...no big deal there). So does PW + gravelord sword, or zwei, or anything really.
And yes, one could further shatter the initial release with the broken nonsense that was the crystal ring shield...throw some unupgraded pyro glove PW on THAT lol
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