by StiffNipples Wed Jul 03, 2013 9:39 pm
I really like the Butcher Knife for this. When they strafe to the side it dead angles them, then stunlocks them
Also completely agree, as I think many people who've PvP'd even a little would too.
Backstabs are so powerful and easy to pull off that almost every fight comes down to 'he who backstabs wins'.
I see so many players new to PvP tell stories of how they won and almost unanimously they go something like "I was down a bit, but I finally managed to land a backstab and win".
It's the go to tactic, and with a bit of lag there's sometimes very little you can do to stop them.
I'm really looking forward to DaS2 having this fixed, sure it will make it harder to take down gankers, but imo that is a sacrifice I'm willing to have FROM make in order to provide fights that are actually fights, and not a** **** fests.
IMO all that needs to happen with backstabs is the window needs to be narrowed (it's currently a 90deg cone out of the back) and the damage needs to be reduced. Backstabs are meant to be a punishment for sloppy play, drinking estus, going for a huge jumping attack, they shouldn't be a one hit kill just because you don't have +1500hp.
They should do a little bit more than a two handed jumping attack (25% more for example), not 3x the damage of your strongest attack.
Also if you want a backstab (and riposte unfortunately) free fight just battle people on the rotating bridge in Anor Londo.