by Seignar Wed Jul 24, 2013 7:21 pm
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Crystallized Soul Bow
Sorcery, 16 casts
"Sorcery of the Vinheim Archers. The bows, and greatbows, created using one's inner will vary on the user, but its linked to their wisdom.
The art of magic bows is one known by few, due to the strict requisites of the school and the strict requisites for control. This peculiar magic, a crystallized bow, seems to overcome the latter as it reinforces the connection of the magic to its true owner."
Light cast: A bow materializes using the catalyst as the player readies an ethereal arrow. If the player's INT is 50+, it materializes a Greatbow. Shot can be held. Consumes 1 cast.
Strong cast: A larger-than-average bow materializes fiercely (sparkly blue light 0_0) from the catalyst as the player readies 3 ethereal arrows. Holding the shot consumes stamina. Materializes a greatbow if the player's INT is 55+. Consumes 4 casts.
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Giant's Shield
Miracle (Shield), 5 casts
"Grand miracle of Paladins, slayers of Undead. A powerful, holy light radiates from the user's shield, protecting against all dangers.
Before the Fall, the Paladins were among the highest ranking soldiers in Thoruland and their large arsenal of miracles allowed them to handle a mass of enemies with little to no wounds."
Light cast: The player puts up a guard (start-up) then emits a light and spreads into a large barrier, slowing the player down to a walk, for 1 second. Protects against all frontal assaults completely (but blocking still consumes stamina)
Heavy cast (holding the button during start-up): Lowers the guarding time to 1/4 of a second, but creates a more prominent and wider barrier. It protects against all frontal and flanking assaults completely, also lowers the stamina cost by 3/4.