According to this article by Erik Kain at Forbes, an interview recently released in which the devs have stated they are aiming to make the game non-linear in an open world environment. This would mean no bells to ring before venturing into Sen's, or a lord vessel to reach the final stages. I've been contemplating this and wonder what others think might be the outcome of an open world?
My first reaction was it be great to have that kind of freedom, then I figured it might get disorienting with the ability to warp everywhere, thus fragmenting world design with no apparent obstacles like sens "you gotta ring some bells first" gate.
Then i realized this is dark souls; its supposed to be obscure as to exactly where you are supposed to go. An open world approach would be a great.
I have some good points but would rather hear what the community thinks