+10
Sentiel
ViralEnsign_
Zyrrashijn
wretchedsausage
GrinTwist
jerrmy12
TehInfamousAmos
Lord of Ash
e134rr0n
Acarnatia
14 posters
The Heist! (Dark Souls Stealth Event!) (Hosted by the Sunlight Coalition)
Poll
Where would you like the event to be? (Pick Two)
- [ 6 ]
- [21%]
- [ 8 ]
- [29%]
- [ 4 ]
- [14%]
- [ 6 ]
- [21%]
- [ 2 ]
- [7%]
- [ 2 ]
- [7%]
Total Votes: 28
Poll closed
Poll closed
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
Guards can have light, I didn't restrict them from anything except a few rings and fast rolling.
Ahhotep1- Compulsory Poster
- Posts : 3133
Reputation : 206
Join date : 2012-05-07
Location : Where ever my interests beckon!
Outstanding idea Wilks!! Highly creative and very impressive!!
Count me in as a thief!!
Oh, Yeah!!!
And a Guard if the need arises!! Anything (within reason Wilks )
that will help kick this thing off
right and proper!!
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
Adding some ranger options and fall control to the thief.
@Ahho, Thanks for the support!
@Everyone, Should I make a poll with some possible areas to start this event with? And when we reach enough people and straighten every rule and gear restriction I will give people around a month to set up their builds.
@Ahho, Thanks for the support!
@Everyone, Should I make a poll with some possible areas to start this event with? And when we reach enough people and straighten every rule and gear restriction I will give people around a month to set up their builds.
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
Created the Chats, they are in the second post near their respective team rosters.
Ahhotep1- Compulsory Poster
- Posts : 3133
Reputation : 206
Join date : 2012-05-07
Location : Where ever my interests beckon!
Wilks, don't forget this>>>> PlayStation Calendar!
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
Ha, Almost forgot about that, ill tell Fex about the event when I actually have a date set up for it.
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
Im practicing my stealth techniques right now in dark anor londo, with my Thief Build.
Im hosting so it's harder to see me but so far ive made 6 phantoms return home because im just that sneaky.
http://mmdks.com/35ac
Im hosting so it's harder to see me but so far ive made 6 phantoms return home because im just that sneaky.
http://mmdks.com/35ac
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
I might actually bring the SL of the thief up for better connection chances especially at that souls level in anor londo.
And I might switch to an RSS where you drop it in a secluded area where the thief treasure circle will be located so we won't worry about random invaders.
And I might switch to an RSS where you drop it in a secluded area where the thief treasure circle will be located so we won't worry about random invaders.
e134rr0n- Newbie
- Posts : 32
Reputation : 1
Join date : 2013-07-13
Age : 32
Location : False King Archstone
i like the build heres the one i came up with yesterday,
http://mugenmonkey.com/darksouls/?c=319362330279372031
i had left some equip space for a bow, now that you've confirmed their use, will be adding pharis bow + poison arrows.
http://mugenmonkey.com/darksouls/?c=319362330279372031
i had left some equip space for a bow, now that you've confirmed their use, will be adding pharis bow + poison arrows.
jerrmy12- Newbie
- Posts : 20
Reputation : -5
Join date : 2013-04-23
im in, thief. psn supersonickid or dks_playersent from my PS3[/quote]Wilkinson3424 wrote:Hosted by the Sunlight Coalition![/size]Welcome to The Heist!This Event will be based around the idea that a red phantoms will have to sneak around white phantom/host guards and try and find a secret treasure hidden within a level! The red phantom will have poor weapons and armour, And will be forced to try and sneak past the guards, the object of the red is to invade a white team's world, steal the items within the Prism stone circle, and bring it all the way back to the beginning of the level where he spawned, he will message the host or announce in Chatango that he successfully completed the mission, He will then leave and the host will retrieve the items. The Objective of the white phantoms/host are to make sure that these treasures are guarded, and will patrol a certain area and kill any intruders![size=24]Rules for the Thieves!
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
Lol I love how you tried to quote the entire OP.
Ill add you as a thief.
Ill add you as a thief.
GrinTwist- Chosen Undead
- Posts : 4185
Reputation : 98
Join date : 2012-07-22
Location : New Londo Ruins, Illinois: Living in Tart's torture chamber
I'm very interested in being the thief in this event.
However, if it ends up that you are lacking in guards I can be a guard too.
Happy backstabbing everyone.
However, if it ends up that you are lacking in guards I can be a guard too.
Happy backstabbing everyone.
wretchedsausage- Addicted
- Posts : 272
Reputation : 10
Join date : 2013-05-18
Age : 28
Location : Watching YOU read this...what, it's not creepy...
http://mmdks.com/35wf
The build I'll be using.
I propose that guards not be allowed to heal, as chances are they will have a whole lot more health and defence than the thieves. This also applies to the use of moss to remove bleed, poison and toxin buildup, allowing the thieves to make proper use of their limited resources, and also giving the guards some incentive to take a proactive approach to killing the thief, making the experience more exciting for both parties. the damage numbers would also work as a nice marker for the thieves to know where the guards are, akin to the camera function in far Cry 3, or the listening function in The Last of Us.
As I write this, I feel like removing the ability to heal might be a little unfair, but it's just a suggestion, so I would like to hear what other people think, especially you Wilkinson.
The build I'll be using.
I propose that guards not be allowed to heal, as chances are they will have a whole lot more health and defence than the thieves. This also applies to the use of moss to remove bleed, poison and toxin buildup, allowing the thieves to make proper use of their limited resources, and also giving the guards some incentive to take a proactive approach to killing the thief, making the experience more exciting for both parties. the damage numbers would also work as a nice marker for the thieves to know where the guards are, akin to the camera function in far Cry 3, or the listening function in The Last of Us.
As I write this, I feel like removing the ability to heal might be a little unfair, but it's just a suggestion, so I would like to hear what other people think, especially you Wilkinson.
wretchedsausage- Addicted
- Posts : 272
Reputation : 10
Join date : 2013-05-18
Age : 28
Location : Watching YOU read this...what, it's not creepy...
Wilkinson3424 wrote:Im practicing my stealth techniques right now in dark anor londo, with my Thief Build.
Im hosting so it's harder to see me but so far ive made 6 phantoms return home because im just that sneaky.
http://mmdks.com/35ac
If you use the sorcerer class, you get 7 extra points.
e134rr0n wrote:i like the build heres the one i came up with yesterday,
http://mugenmonkey.com/darksouls/?c=319362330279372031
i had left some equip space for a bow, now that you've confirmed their use, will be adding pharis bow + poison arrows.
If you use the wanderer class, you get 2 extra points.
TehInfamousAmos- Chosen Undead
- Posts : 5277
Reputation : 118
Join date : 2012-04-07
Age : 31
Location : The League of Draven.
http://mmdks.com/35y1
My planned thief build - you may ask why Mist/fog spells.... They essentially create a smoke shroud for me to move under to escape or I can shoot them somewhere where I am not in order to create a diversion. If the Toxic and Poision fogs aren't allowed then can at least Acid surge be allowed.
My planned thief build - you may ask why Mist/fog spells.... They essentially create a smoke shroud for me to move under to escape or I can shoot them somewhere where I am not in order to create a diversion. If the Toxic and Poision fogs aren't allowed then can at least Acid surge be allowed.
TehInfamousAmos- Chosen Undead
- Posts : 5277
Reputation : 118
Join date : 2012-04-07
Age : 31
Location : The League of Draven.
http://mmdks.com/35y2 Guard build.
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
TehInfamousAmos wrote:http://mmdks.com/35y1
My planned thief build - you may ask why Mist/fog spells.... They essentially create a smoke shroud for me to move under to escape or I can shoot them somewhere where I am not in order to create a diversion. If the Toxic and Poision fogs aren't allowed then can at least Acid surge be allowed.
Sure you can use Acid Surge, and Poison Mist.
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
Rules and Date updated.
Poll added.
Poll added.
TehInfamousAmos- Chosen Undead
- Posts : 5277
Reputation : 118
Join date : 2012-04-07
Age : 31
Location : The League of Draven.
I could honestly see the Burg or the Parish being an extremely viable Location eg; Prism circle in parish in that platform opposite solaires sign. The guards may not patrol the ladder area but may patrol the room near it etc; Could be cool you spawning at like sunlight altar :POr same thing with the prism locations being opposite way round.
Zyrrashijn- Addicted
- Posts : 216
Reputation : 19
Join date : 2013-02-15
Location : The Archives
Count me in as guard. I'm on PC, anyone else?
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
Ill add you but I'm not sure about any PC members. Sorry
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
http://mmdks.com/36e1
Battle Mage Guard
Battle Mage Guard
ViralEnsign_- Lordvessel
- Posts : 7873
Reputation : 136
Join date : 2012-02-18
Age : 31
Location : The Executive Members Boardroom
I'll heist as a thief....but only if I can get down to the local Thrift shop, where the Ceiling can't hold us, and we all feel the Same Love.
Everyone who remembers me from the only days knows me as an assassin, spy, and general neerdowell.
Everyone who remembers me from the only days knows me as an assassin, spy, and general neerdowell.
Wilkinson3424- Hollowed
- Posts : 2008
Reputation : 71
Join date : 2012-05-30
Location : ( ͡º ͜ʖ ͡º)
Haven't seen you in a while, Sir.
Added as a thief.
Added as a thief.
Sentiel- Compulsory Poster
- Posts : 3181
Reputation : 231
Join date : 2012-11-26
Age : 37
Location : Mushroom Kingdom
I'm a big fan of stealth, especially when used in online games. As such I'd like to join this event.
However, due to several years of playing Metal Gear Online, I can see a lot of ways this event can be ruined.
Given the fact that the Host can turn himself almost completely invisible, this creates a big disadvantage for the Thief.
Not to mention what would happen if the host got himself killed.
If you would still insist on the Host actively participating, I'd force the host to equip a visible buff ring, such are Cloranthy Ring, Wolf Ring, Calamity Ring and more. Those should disable the Host from blending with the surroundings by changing his armor selection, to fit the color palette of his background.
Unless the Thief is a SoV and invades in dark areas, such are Chasm of the Abyss, Anor Londo (dark), or the Forest, the invader will be extremely visible even from big distances and even while using the Ring of Fog.
The Guards are prepared for the Thief and know where he spawns. As such, they can simply use the third person camera to peek around corners and camp areas which the Thief is likely to go through.
Many areas have only one, or two ways to proceed, regardless where the Prism Stone rings are placed. As such, if the Guards camp these spots, they will run into the Thief sooner, or later. Not that it really matters, because as I already said, they can see the Thief from miles.
Instead of a game of stealth and sneaking, this is likely to turn into a violent chase, in which the Thief simply ignores the Guards and tries to evade them. That's not stealth. That's Tom & Jerry.
The Thief should be limited to Ghost Blade+0, Dark Hand, any unupgraded bow (not a Greatbow) + any arrows, throwable Consumables, Catalyst (non-melee)/Talisman/Pyromancy Flame and any armor he wishes to use, as long as it has 0 Poise.
Ghost Blade will do similar damage to Dagger +5, however it is a lot less viable for actual fighting and can't be buffed.
Dark Hand is very visible and creates a sound that the Guards can use to pinpoint the Thief's location, or can be used to lure the Guards away. It also has very low Stability.
I'd disallow the Thief to use Wolf Ring and DWGR. Even with 40 Poise, the Thief can soak up some smaller hits, and continue on running away.
DWGR roll spam is faster than sprinting and it has the most i-frames out of all rolls. That is very unfair to the Guards, as a DWGR spamming Thief will be unstoppable for them.
Allow Seek Guidance.
The Guards should be SL 100, or even higher. Bring your SL 713 if you want. The Thief is not supposed to fight the Guards, so their SL plays little role.
The Guards shouldn't use self tracking spells, like Soulmass spells and Pursuers. One can simply cast these and rely on them to find the Thief for them, making their job too simple.
The Guards should be disallowed to fight any enemies that currently don't have aggro on them, or the host unless the Thief is present in the world. As such, they can simply clear the area of all mobs before the Thief even gets there, which can hinder the Thief.
I believe that if the event would be played out like this, it will force the Thief to actually try to sneak around the Guards, instead of just running past them, or fighting them.
Royal Wood - It's giant and allows the Thief and Guards to move freely, while keeping an eye on their surroundings. This will be great for those using ranged attacks instead of melee.
Undead Burg - It's a bit cramped, but has it's options, especially if we use the first area and Havel's tower as well. Tip: Use the Doors
Depths - Those tight corridors can be a problem if the Guards will camp in them, other than that the area is okay.
Catacombs - Same as Depths really. Also viable, large, with many shortcuts and places to hide.
Tomb of Giants - The darkness will hinder all phantoms, as it makes them super visible. Same to the Prism Stone Rings.
Archives - Way too many places where the Thief just HAS to go through and can be camped.
Ariamis - This place is perfect as long as all paths are open.
Anor Londo - Great place for stealth, be it light, or dark version. However the main cathedral and blacksmith door must be open, to allow the Thief to use more paths to move around. Also, no locking out the Thief with the elevator and forcing him to use only one available route.
New Londo - The darkness will also reveal all phantoms, but the area is complex and has some interesting shortcuts that can make up for this. Not really sure about this one...
Township - As long as the elevator works and no one will camp around it, this location is also usable. However, it also holds many risks for the Guard team. I'm also not very sure about it...
Sen's Fortress, Crystal Caves, Chasm, Darkroot Basin and Blighttown are useless. There's way too many ways the Thief can use the enviroment to kill the Guards and the Host. Simple Force spam will ruin the game.
I'm not trying to criticize, or bash on the event. I like it.
I just want to make it better, improve it and as such I offer a few (lol) suggestions.
However, due to several years of playing Metal Gear Online, I can see a lot of ways this event can be ruined.
Guards
Since Guards will be limited to Medium, or Fat Roll, they can get easily outrunned by the Thief. That means that the Thief can just DWGR around the Guards and dash anywhere he wants. Unless they can stagger the Thief, OHKO him, or have access to stuff like CSS, the Guards have little chance to stop the Thief if he decides to go rambo on them. Even if the Thief has no weapons, as long as he manages to backstab the Guard, the Guard will never catch the Thief again unless he does some fatal mistake.Host
The Host should only watch and not participate. He should observe the event and only act if somebody breaks the rules. He can send home Guards and gank the Thief if necessary.Given the fact that the Host can turn himself almost completely invisible, this creates a big disadvantage for the Thief.
Not to mention what would happen if the host got himself killed.
If you would still insist on the Host actively participating, I'd force the host to equip a visible buff ring, such are Cloranthy Ring, Wolf Ring, Calamity Ring and more. Those should disable the Host from blending with the surroundings by changing his armor selection, to fit the color palette of his background.
Thief
This is not Demon's Souls. The invader has no way to become fully invisible and not many will fall for the Chameleon.Unless the Thief is a SoV and invades in dark areas, such are Chasm of the Abyss, Anor Londo (dark), or the Forest, the invader will be extremely visible even from big distances and even while using the Ring of Fog.
The Guards are prepared for the Thief and know where he spawns. As such, they can simply use the third person camera to peek around corners and camp areas which the Thief is likely to go through.
Many areas have only one, or two ways to proceed, regardless where the Prism Stone rings are placed. As such, if the Guards camp these spots, they will run into the Thief sooner, or later. Not that it really matters, because as I already said, they can see the Thief from miles.
Instead of a game of stealth and sneaking, this is likely to turn into a violent chase, in which the Thief simply ignores the Guards and tries to evade them. That's not stealth. That's Tom & Jerry.
Restrictions
SL 75 is a poor choice. Most of us don't have a character on that SL. Past Forum Events used SL 55 characters. I think this would be a better option. It would enlarge the power gap between the Thief and the Guards even further, forcing the Thief to evade direct confrontation with the Guards. Of course, using even lower SL toons is encouraged.The Thief should be limited to Ghost Blade+0, Dark Hand, any unupgraded bow (not a Greatbow) + any arrows, throwable Consumables, Catalyst (non-melee)/Talisman/Pyromancy Flame and any armor he wishes to use, as long as it has 0 Poise.
Ghost Blade will do similar damage to Dagger +5, however it is a lot less viable for actual fighting and can't be buffed.
Dark Hand is very visible and creates a sound that the Guards can use to pinpoint the Thief's location, or can be used to lure the Guards away. It also has very low Stability.
I'd disallow the Thief to use Wolf Ring and DWGR. Even with 40 Poise, the Thief can soak up some smaller hits, and continue on running away.
DWGR roll spam is faster than sprinting and it has the most i-frames out of all rolls. That is very unfair to the Guards, as a DWGR spamming Thief will be unstoppable for them.
Allow Seek Guidance.
The Guards should be SL 100, or even higher. Bring your SL 713 if you want. The Thief is not supposed to fight the Guards, so their SL plays little role.
The Guards shouldn't use self tracking spells, like Soulmass spells and Pursuers. One can simply cast these and rely on them to find the Thief for them, making their job too simple.
The Guards should be disallowed to fight any enemies that currently don't have aggro on them, or the host unless the Thief is present in the world. As such, they can simply clear the area of all mobs before the Thief even gets there, which can hinder the Thief.
I believe that if the event would be played out like this, it will force the Thief to actually try to sneak around the Guards, instead of just running past them, or fighting them.
Areas
The areas should be large, with many possible ways to reach the target Rings.Royal Wood - It's giant and allows the Thief and Guards to move freely, while keeping an eye on their surroundings. This will be great for those using ranged attacks instead of melee.
Undead Burg - It's a bit cramped, but has it's options, especially if we use the first area and Havel's tower as well. Tip: Use the Doors
Depths - Those tight corridors can be a problem if the Guards will camp in them, other than that the area is okay.
Catacombs - Same as Depths really. Also viable, large, with many shortcuts and places to hide.
Tomb of Giants - The darkness will hinder all phantoms, as it makes them super visible. Same to the Prism Stone Rings.
Archives - Way too many places where the Thief just HAS to go through and can be camped.
Ariamis - This place is perfect as long as all paths are open.
Anor Londo - Great place for stealth, be it light, or dark version. However the main cathedral and blacksmith door must be open, to allow the Thief to use more paths to move around. Also, no locking out the Thief with the elevator and forcing him to use only one available route.
New Londo - The darkness will also reveal all phantoms, but the area is complex and has some interesting shortcuts that can make up for this. Not really sure about this one...
Township - As long as the elevator works and no one will camp around it, this location is also usable. However, it also holds many risks for the Guard team. I'm also not very sure about it...
Sen's Fortress, Crystal Caves, Chasm, Darkroot Basin and Blighttown are useless. There's way too many ways the Thief can use the enviroment to kill the Guards and the Host. Simple Force spam will ruin the game.
I'm not trying to criticize, or bash on the event. I like it.
I just want to make it better, improve it and as such I offer a few (lol) suggestions.
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