After playing games like Battlefield, where you can influence severe changes by destroying buildings, and Fallout, where you can survive on scraps by pressing ammo and making your own weapons, I feel thirsty for some interactivity in Dark Souls II.
For example, how cool would it be to forge your own weapons, or change how they look or perform? To increase the quality of your armor by taking certain parts of an armor and replacing a piece on another armor? Now we're getting into MMO, casual RPG territory. But, this would be a sound change. An RPG is all about being who you want within a limit, and allowing further customization would bring Dark Souls II into a greater light.
Here's the situation. You want to play a stealthy rogue, but you only have heavy armor and a basic shortsword. With forging and such, you could take the surcoat and pauldrons from the armor and rework them for a medium armor. You strip the leggings of the majority of platework and they become lofty pants. You remove the lengthy chainmail from the gauntlets and you have gauntlets with plated steel. Turn the helmet into a cloak and, there you have it! Looking like a rogue in no time. This of course would take multiple armors, would be irreversible, cost many souls, and wouldn't work with all armors. But how many times in Dark Souls have you loved an armor piece but the weight was too light or too heavy? This would allow for some leeway.
Now with the sword, this part is simple. You reforge the sword to become a small curved sword. But every time you re-forge or re-work armor, the durability and the damage or protection is slightly reduced. So this could also be done for larger weapons. What you could do with these systems are endless. However it has MANY risks and things that hold it back.
For example, how cool would it be to forge your own weapons, or change how they look or perform? To increase the quality of your armor by taking certain parts of an armor and replacing a piece on another armor? Now we're getting into MMO, casual RPG territory. But, this would be a sound change. An RPG is all about being who you want within a limit, and allowing further customization would bring Dark Souls II into a greater light.
Here's the situation. You want to play a stealthy rogue, but you only have heavy armor and a basic shortsword. With forging and such, you could take the surcoat and pauldrons from the armor and rework them for a medium armor. You strip the leggings of the majority of platework and they become lofty pants. You remove the lengthy chainmail from the gauntlets and you have gauntlets with plated steel. Turn the helmet into a cloak and, there you have it! Looking like a rogue in no time. This of course would take multiple armors, would be irreversible, cost many souls, and wouldn't work with all armors. But how many times in Dark Souls have you loved an armor piece but the weight was too light or too heavy? This would allow for some leeway.
Now with the sword, this part is simple. You reforge the sword to become a small curved sword. But every time you re-forge or re-work armor, the durability and the damage or protection is slightly reduced. So this could also be done for larger weapons. What you could do with these systems are endless. However it has MANY risks and things that hold it back.