Before I get into my opinions, and like I said you'll have to humour me since this is my first post, I'd just like to comment on how surprised I am that people seem so vitriolic over toggle escaping. Now, I have no gripe with people who are annoyed with fishers, or any player who learn one "advanced" tactic and then exploit it ad nauseum over the course of a fight (like reverse roll backstab fishers for instance) but are these really negatives of the engine?
Toggle Escaping served as a means to compensate for the broken stun locking system that quite frankly engaged full on auto pilot after the first poise break with some of the typical stunlock weapons, like the murakumo or the zweihander. Yes, I'm aware that you're able to roll out of most stun locks, but the fact that you're not able to escape all of them meant that toggle escaping actually offered unintentional balancing. It's even incredibly easy to exploit people who relied on the toggle-parry method by just fighting unlocked and using dead angles as you're able to change your attack's trajectory almost an entire second into the attack animations for most of these weapons. Unless you're just spamming R1, at which point you deserve to get spanked anyway.
As a person using 0 poise, toggle escaping was a means to stay competitive and aggressive and I'm sad to see it go. That said, there's no indication that it will even be necessary this time around. Since the jury is still out on poise, and the gameplayer is generally slower this time around there's some merit in suggesting that instant death stun locks might not be a thing anymore. With the better part of a year left to go it's anyone's guess how representative this demo is of the final product.
Oh, and hello.