by Devokai Thu Jul 25, 2013 12:50 pm
Instead of telling you what I think you should use I'll list all the pyro spells and what I think to be their most effective use in PvP situations.
Great Combustion/Black Flame - Combustion on average does slightly more damage in pvp because it's pure fire damage unlike black flame witch is partially physical (low percentage but enough to make the split put it back in damage) These are useful for several things, just tossing them out to regain stamina if you're being pressured or after your own volley. Black Flame is more reliable for breaking the poise and shields of more turtley players. And they're both good at making parry happy players think twice before throwing another one out.
The Fireballs - These have great direct hit damage if you practice and get good with aiming them, the chaos version provides a tactical advantage in spacing and area control with it's lava, but utilizing that effect takes a bit of foresight on your part. Should you land a direct hit when someone's close they both link into great combustion flawlessly IF it stuns. For this reason I always keep GC/BF 1 slot after a fireball if I use them.
The whips - Possibility of hitting a target twice for slightly more damage than a GC, has to be pretty much point blank though. This is what I'd call an OH **** spell. Really great for if you're getting pressured, back yourself into a corner and let it rip, chaos is especially useful for this because the lava prevents them from getting in on you after the cast w/o risking damage to themselves.
The Storms - These are more like random invasion spells. Tempest hits hardest and is generally the most widely used. A kind of cheesey tactic, provided you have 45 dex, is backstabbing someone and waking up with this. You have to wield the glove in your left hand though as swapping will lose that perfect window. The worst I've been punished for this is having someone backstab me on wake up but the damage canceled as they were hit w/ tempest just in time. The main use for them is surprising people around corners and insta gibbing them, especially with power boosting helms and rings.
Fire Surge - I wouldn't reccomend this spell unless you have 40-45 dex, it's start up locks you down in the animation and more often than not I find it's only a resetting tool. Spray it a little to regain stamina and resume the fight, it does too little damage and is too easily avoided for the effort of making it effective imo.
The Mists - Fun to use, complete garbage in any kind of real situation. The only useful thing I've ever done with them is use the mist to hide my casting of the storm spells.
The buffs - Power within is very useful if you're in a fight with a particularly annoying heal spammer or against a gank, but this is an iffy tactic at best.
Flash sweat and Iron flesh are kind of gimmicky and too situational to be taken seriously, I'd rather have flash sweat if one or the other. But against a good player I'd rather just pop stamina grass.
Hope this helps you a bit.