by TheMeInTeam Fri Oct 25, 2013 12:53 pm
Champ spotlights should be good enough as long as you know their scaling/cooldowns/stats. Really you need to know your own + team + enemy abilities and how they can work in tandem, so learning to play an individual hero is a function of what items make sense based on the role you're taking (some champs are more versatile than others).
You can go a long, long way in the MOBA genre just by moving intelligently/warding/having map awareness though

. I would imagine you'd have to get reasonably high level before the typical way a team wins/loses is players getting caught out of position + killed, giving the other team the ability to push or take all of the middle objectives. The other common error I've seen a ton is teams in close matches pushing into enemy territory without aggressive wards and with all 5 heroes alive on the other side. This is a low % strategy; they can see you and you can't see them. Who do you THINK has the initiation advantage

? But it's still so typical to see it.
The correct thing to do in these situations is to ward the middle + middle approaches and control objectives to gain a gold advantage, pushing when you kill a few enemy champions or if they've somehow managed to give up baron buff etc. Convincing a team of players to do this is no small feat, but MAN can you get a lot of leadership medals when you manage to do so <3.