Not that I have a 'real' problem with how things are I just feel a bit dissatisfied with how slow Vit and Endurance scale with any given build, consuming near 80 levels just to reach optimal Vit and End, and even then you still take damage like a mofo and still have weight issues that may require you to spend even more Endurance just for a fast roll with no added stamina.
I just think these stats should do a little bit of both auto-leveling and manual so as to cut back my expenditure into Vit and End and still get fair scaling for my level. It also makes sense to me that base level would improve physical defense as well as Vit and End as those are related traits.
I'm sure there are many other balancing issues that come into play for this discussion, I just can't help but feel the Vit and End situation is a bit on the sloppy side.
ALSO Ring of Favor, does too much for a ring, IMO and I hope there is no ring like it in DkS2. Sound's crazy to say it's too good but hear me out. The benefits of the ring are much to precious to ignore and not use. Chances are well over 75% of builds will have one. As a result we are almost forced by our nerve to use a ring slot for something you'd feel like a jackass for not using. Rather, there should have been an in-game event that improved your traits in a similiar way as opposed to a ring. It feels more like I'm wasting a slot and should be given that minimal boost by default. Without the ring, the natural Vit and End scaling just become and unfair amount to me. And in comparison to other rings with a single, often useless ability, it just does way to much for me not to outweigh it to the DWGR, Handy-Havels, or even a Wolf Ring.