by skarekrow13 Fri Aug 16, 2013 9:33 am
Certain games can get by the certification to stream to Vita but it's been stated that it would be games that require hardware that the Vita can't emulate. So games that use Move for example. The Vita has the camera but the PS4 has dual if you're using it and it requires a separate controller.
It's also one of the many reasons I can't wait to get a PS4 whenever I can save up the money. I get more time to play Vita these days than my PS3 and as a result my PS3 plus backlog only keeps growing. On the Vita I've had a plethora of games this year. Kinda crazy actually.
For your implied question Serious, one of the many interviews from Sony indicated that they are strongly encouraging developers to optimize controls. It sounds like (from what I'm reading) that there may be a default mapping scheme but developers can tweak it to adjust to the Vita.
Some possible example of alternate methods:
-Specific zones on the rear touchpad will be designated as L2 and R2
-The rear touchpad could be set up to detect a downward swipe and register THAT as L2 and R2 allowing players such as myself to rest their fingers on the pad and still activate it when needed
-The shoulder buttons could become the more often used buttons and less frequent could be mapped to the front touch screen.
-If someone REEEEEEALLY wanted to get creative they could use tilt controls or one of the other alternative input methods (camera, microphone) to map controls to
-If Sony wants to sell more things to purists they could sell a peripheral controller companion or adapter for the Dual Shock 4 as there is a peripheral port that so far has seen nothing for it (plus it has Bluetooth)
The sensitivity of the touch controls is amazing and I have no reason to think that motivated developers can't adjust things to work well for each game.....or even allow us to map to some extent ourselves.
Also, regarding a downscaled experience, I don't have reason to suspect you'll lose out on much on a Vita for a PS4 game.
Using OnLive on my old Droid Incredible, I was able to play Lego Batman. The phone by itself is nowhere near capable of playing that game well in my opinion. The input lag was pretty bad but as far as the viewing experience goes it's spot on. Even on a much smaller screen than the Vita I was able to see every detail and it didn't look like a watered down experience.
Netflix, my cable provider, the Adult Swim app, etc. etc. all stream HD TV feeds to my phone (Vita has Netflix) and again, I can watch anything without feeling like it's a loss. And I have a 65 inch TV. Last night I was watching Football on my phone and it was amazing. With smaller screens often the colors and contrast pop better in my opinion. So screen size and video streaming are both things that should be amazing.
Regarding input lag, while OnLive still has some things to work out, Sony already has a decent setup in the PS3. I tried playing Suikoden the other night via remote play and there was zero detectable input lag.