Reaperfan wrote:To be fair, with the listen mode, people can only detect you if you're making sound. So if you're setting up an ambush and waiting around a corner, as long as you aren't moving or switching weapons then they can't see you, even with listen mode. It's not a "see everyone always" tool, and actually makes moving around the map rather interesting because moving around in and of itself is strategic.
Given by the state of the world the game takes place in, there are many more way to detect enemies.
For instace the sound of walking. Creaking of old wood. Dust, or sand raising as the character walks. Footprints left in the sand, snow, dust, dirt. Dust falling through the cracks in the floor to the floor below. Also, the characters seem to have a knack for chatting. They don't shut up for a second in the vids I saw, which is also a great indicator of enemy position. Bleeding wounds. Moans of pain. Scattered used ammunition and empty clips.
I just wrote things that came to mind that I look for when trying to pinpoint the location of my enemy. As I said a few times, I'm used to track down invisible enemies for two years. I even went so far as to force my entire clan to use the same shoes, so that I can tell their shoeprints apart from enemy and know who I track.
Listen Mode takes all of this away and gives you a foolproof and easy to use tool that does the same, but requires no skill to use whatsoever. Even if it can only detect moving enemies, it doesn't mean that it will not affect me when I don't move. Even if I stay perfectly still, I can't say the same for the rest of my team, which can be near me and thus exposes my location.
If anything, I'd prefer if Listen Mode, did what it is named after, listening. Perhaps enhance the sounds from the player's surroundings to enable easier pinpointing of the enemy location, but showing me the enemy's silhouette through walls is just too much. Just the sound, no visual cues.
But as the trend goes. People want to have fun with the least amount of effort as possible. :/