Serious_Much wrote:Anyways, I don't get what you mean by easier summons= more ganks. Easier summons to me means better online play and more questing parties (which isn't ganking btw), those who wanna gank will always gank regardless of how easy/difficult summoning is. Sucks but that is a fact.. though in fairness it's not like we don't get people who actively seek out gankers to fight aka forest hunters.
I agree. I mean, I certainly understand the frustration of someone actively looking for a clean duel, and getting ganked all the time. But I've always believed the game's framework was designed to make invading under normal circumstances a bit of a challenge. Look at the tutorial involving Lautrec. You're basically being shown that as an invader, either good or bad, the odds will most likely be stacked against you.
This is all designed to drive the necessity of coop. People are less likely to travel alone if they run the risk of someone jumping into their game and killing them. And if someone stands to reap a huge number of souls by invading, the last thing we need is for it to be easy.
To me, the dueling and the regular invading are two polar opposites for many people in this community. If nothing else, the new game needs to make some repairs to the arena system, so that people who want to do nothing but fight in single or double duels can do it smoothly. As far as the regular invaders, if they find themselves up against outnumbered situations with questing parties, tough luck. Don't invade if they don't have the stomach for it.