1. The ability to parry and backstab. Hitboxes would get larger for BS and the timing window would widen for parry.
2. The drawspeed of bows and velocity of arrows. Purpose: to make archery more viable in PvP. Obviously, in real life, hand-eye coordination wouldn't make arrows faster, but for the purposes of game structure, this is how it would manifest.
When this idea occurred to me, at first I thought it might not be practical, since it might lead to EVERYONE putting points into the skill, just to spam backstabs. But then I thought, if it required 40 - 50 points to become a definining skill for any build, SOMETHING has to be sacrificed. If becoming a good backstabber means you need both Hand-Eye and Dexterity (I know, they might be considered the same thing...but just go with it for the sake of conversation), then you must come up with a pile of points otherwise put into Vit or End.
Obviously, including a mechanic like this in an already decent combat forumula is risky. Nobody wants to see something become OP to the point where it breaks all other builds or ends up requiring a nerf, but I thought something like this might have potential to diversify builds.
Anyone have any opinions? Things they might add? Or even just another, completely different skill they might add which could augment the four core skills we all tend to pick.