I liked the concept of covenants in Dark Souls, however I don’t feel that enough was done for covenants to actually be considered significant. Their real focus was to serve as a means for players to have more frequent online interactions, which is fine, but I feel they could’ve done a better job of implementing covenants into Dark Souls. A person could play through the game and not even know about covenants and they wouldn’t miss out on much. Perhaps this was due to time constraints or any variety of reasons, but whatever the reason(s), but I feel a few things could have been done to enhance the covenant experience. I think the main thing was that they didn’t actually feel how I think a covenant should feel. There was no reason to be loyal to the covenant after you earned the big reward that you were looking for. I want a reason to stay in a covenant and to feel loyal to that covenant, perhaps a ranking system of sorts. I know that in the covenants they had a One, Two, and Three ranks, but being at those ranks didn’t really mean anything. No one could tell what rank of a covenant you were at and the only indicators to what covenant you were a part of was the color of your phantom. For ranking they could implement something along the lines of Novice and continue up the ladder to higher ranks in which they could give you unique covenant armors, weapons, usable items, spells, and miracles. That would feel more worthwhile for the time that I invest into performing actions for my covenant.
An aspect that I would like to see implemented is a punishment system for betraying your covenant. A three-strike system of sorts would be sufficient I think. For instance, if you were to do an action that was frowned upon within your covenant, you wouldn’t be immediately expelled, but rather given a warning to not do it again. The second time you do something against the covenant’s rules, they punish you by taking away a rank. The third time you betray your covenant they banish you from interacting with them again. You cannot join the covenant again and certain NPCs may be suspicious of you, unfriendly, or even hostile. Other covenants would also be more suspicious of the player and make it harder to join and earn ranks and rewards within the covenant. If a player should be expelled from that covenant then it will be increasingly difficult to join other covenants. The last time that the player is kicked out of the covenant, they would no longer be able to join any of the available covenants and perhaps be labeled an exile. As an exile the frequency of being invaded would be increased as covenants do not like the player, so the player would be given more PvP opportunities, but be limited to leaving summon signs for other exiles or players not currently in a covenant.
Another thing that I would like to see is for covenants to have more interactions with other covenants. Allied covenants would have more opportunities for cooperating with friendly covenants. Likewise there would be rivalry among some covenants that would allow for increased invasions among players of rival covenants for increased PvP. I would also like to see something that may give people a better idea of what covenant someone was in, perhaps aesthetic armor that players could wear to show that they identify with a covenant rather than just having a different color for your phantom. Since covenants would be more of the player experience they could also serve as the player hub. I had no problems with Firelink Shrine or the Nexus, but it would allow players to further identify with their covenant and want to participate in their covenant for something other than some reward; also a change of scenery would be nice.
Overall I thought that covenants were a great idea and liked having them, but I felt that something more could have been done to make them more worthwhile. Any input is welcome, so please comment.
Last edited by DSGiant on Tue Sep 10, 2013 4:51 pm; edited 1 time in total