Flankydizzle wrote:I also remember EpicNameBro saying in his experience that if you manage to get a slab then keep farming because another one probably isn't far away.
Poisson clumping. Look it up.
I would agree, except for the fact that these "random" events aren't random, but are instead being made by a computer. So it all depends on how the developers designed their random numbers table, and algorithms.
It's quite possible that the "good" numbers are clumped up together, and cause such a phenomenon to occur.
I personally believe there is another hidden value at play, because over all my time playing, I have seen a pattern where the my characters that get rare drops, tend to get a lot of them, while the characters that don't get any, well, don't get any, compared to a true randomness, which would have them more equally spread out among all my characters.
Now true, my sample size is small for this, but I have talked to other players, and they have reported the same occurrence, and I wouldn't put it past the developers to put something in (maybe not knowingly) that could directly or indirectly affect the numbers table, and so called "luck" based off character.
Maybe when a character is made, the numbers table it uses is chosen then, and is never changed since, and maybe most of the numbers table don't actually happen to be as fairly distributed as they probably should be.