I hope they take the time to make Messages in Dark Souls II better. Some of the many problems I found in Dark Souls with Messages was that they changed the system plenty to make it obsolete:
1. There was no reward. At the very least, no yet known reward. Demon Souls gave you a FULL HEAL for a rating! I am aware that Dark Souls II reverts back to Demon Souls in this scenario, but I also find Demon's Souls benefits too good and it also would cause some annoyances in PvP. For this reason, I would suggest the reward for messages should be something less immediate and something that could still benefit players at full HP.
2. It was inconvenient to place or rate messages. In Demon Souls, also you had to do was press SELECT to open up the message screen. In Dark Souls, you need to open the menu, click inventory, browse until you find the Orange Soapstone, select it then press "Use Item" to open up the message screen. This is 1 input vs a minimum of 5 inputs.
3. In Demon Souls. Even if you were offline, your messages would still be up for anyone to rate. In Dark Souls, you need to be online for them to show. This decreases the amount of people that will get to see your message.
4. You have no way to confirm if you got rated...so you have no motivation to even make messages because it never feels like you accomplish anything!
Also, one big problem I have is how a useless message ("Door" in front of a door; never would have guessed) or badly placed messages can take priority over other actions such as climbing, pulling levers, opening door, etc. I think it would be really nice if "read message" was at the lowest priority and if you could any other action, it would override it so the only way you would read the message was if you pressed the switch actions button.
The message system was really downgraded from Demon Souls. I didn't even think it would be possible...
1. There was no reward. At the very least, no yet known reward. Demon Souls gave you a FULL HEAL for a rating! I am aware that Dark Souls II reverts back to Demon Souls in this scenario, but I also find Demon's Souls benefits too good and it also would cause some annoyances in PvP. For this reason, I would suggest the reward for messages should be something less immediate and something that could still benefit players at full HP.
2. It was inconvenient to place or rate messages. In Demon Souls, also you had to do was press SELECT to open up the message screen. In Dark Souls, you need to open the menu, click inventory, browse until you find the Orange Soapstone, select it then press "Use Item" to open up the message screen. This is 1 input vs a minimum of 5 inputs.
3. In Demon Souls. Even if you were offline, your messages would still be up for anyone to rate. In Dark Souls, you need to be online for them to show. This decreases the amount of people that will get to see your message.
4. You have no way to confirm if you got rated...so you have no motivation to even make messages because it never feels like you accomplish anything!
Also, one big problem I have is how a useless message ("Door" in front of a door; never would have guessed) or badly placed messages can take priority over other actions such as climbing, pulling levers, opening door, etc. I think it would be really nice if "read message" was at the lowest priority and if you could any other action, it would override it so the only way you would read the message was if you pressed the switch actions button.
The message system was really downgraded from Demon Souls. I didn't even think it would be possible...