WyrmHero wrote:Sorry guys for this question but I must ask this. Increasing 100 AR to a 500 AR weapon is not the same as increasing 100 AR to a 1000 AR weapon, right? In other words 100 AR is not a constant value. For example, if I get 30 more AR from CMW for a 1000 AR weapon is better than getting 30 AR for a 200 AR weapon. Am I correct?
Well... We've only started scratching the surface of how all those numbers work (AR, defense, etc), so it could be possible that AR isn't constant--sort of like how scaling letters aren't constant, they won't give the same bonus from one weapon to another. But for the sake of getting
any sense out of these numbers, at the moment, I think it's best/ we need to assume that they're constant! So 300 AR on a shortsword is the same as 300 AR on a club, once you've factored the difference in attack types on the armor's defense.
What I'm trying to say is: 1 AR = 1 AR, no matter what. Only difference is whether all your AR is one type (example: pure physical) or split (example: elemental weapons). Because in the case of split AR weapons, they get penalized more by defense, so if you look at their AR as a whole, you could say for every 1 AR that they're not worth the same as a pure weapons's 1 AR. But in the case of split attack type weapons, you really shouldn't be looking at the whole AR, but rather at multiple smaller AR, in which case, yes, their AR is worth the same as another weapon's AR.
Example, to demonstrate what I clumsily tried to explain (these numbers are made up, because I don't have these hypothetical perfect numbers, but I'm pretty sure if we got more data, this is what it would show):
- Imagine 3 weapons: 2 pure, 1 elemental. The first pure has an AR of 250, the second 500, and the elemental also 500.
- Imagine an armor set that has the same defense values for all attack types, and attack it with your 3 weapons. The 250 AR weapon does 150 damage, the 500 AR weapon does 350, and the elemental does 300.
- Now, when you look at these numbers, you may be inclined to think that AR is not a constant, since the 500 of the pure weapon does 350 damage and the 500 of the elemental does 300. But when you look at the elemental weapon's AR, not as 500, but as 250 physical and 250 elemental, then you can compare that with the pure 250 AR weapon, and you'll realize that AR is constant again.
What isn't constant is the damage blocked by defense. As I explained in my OP, the higher AR you have, the less it will be blocked, point-for-point. I demonstrated this in my above example, also. The 250 AR weapon got 100 of it blocked and did 150 damage, whereas the 500 AR weapon got 150 blocked, to do 350 damage. The AR was doubled, but the damage blocked was not doubled, resulting in higher damage, point-for-point.
My response was a bit scattered and drawn out because I didn't quite understand your question. So let me know if I didn't answer what you were trying to ask!