by BLA1NE Sun Jun 10, 2012 2:26 am
Damage is sometimes greater than AR. 2H R2, for instance.
I'd guess that a simple form of the formula would look something like this:
xAR - ((logAR)def) = Damage
xAR = the multiplier assigned to the weapon and its specific move, multiplied by the Attack Rating
logAR = this is the part I'm really guessing on (which is why I colored it red). Since defense has diminishing returns, it's the opposite of an exponential form. The opposite of exponential is log, right? (Been a while for me!) Multiply it with the defense rating to figure out how much damage will be blocked.
The equation is simply: figure out how much damage will be blocked, deduct it from xAR.
Unknowns:
- assuming logAR is the correct term, is it logAR or logxAR?
- How the different defense types factor in (different attack types are calculated in separate equations, but I mean when more than 1 defense could be involved, like physical defense and, say, pierce defense). There's got to be more to it on the defense side than just logAR, but I wrote it like that to keep it simple.
Edit:
Or, even more simply: Damage = xAR - (yAR)DEF
x = multiplier assigned to each weapon's every move
AR = Attack Rating
y = logarithmic function
DEF = Defense Rating
Last edited by BLA1NE on Sun Jun 10, 2012 2:30 am; edited 2 times in total