well, i finally found time to continue work and finalized some things. had real hectic work time (didn't have the time to play either) so i had to put this on hold. and since work on web interface will be done by my friend who isn't DkS player, i'd really want to struck final before he starts working on it. this is also the reason why i haven't released this yet.
now interface is supporting diminished warnings (that includes unnecessary str/dex on elemental, strict dualhanding and so on) and i completely redone selectors (i completely rewrote it 7 times actually) until i was happy with the way they work.
random screenshot
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr3.png
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr2.png
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr1.png
now... the things i'd appreciate some thoughts on is this...
one problem is concerned the way upgrades are shown. i'm working on showing weapons like this *** not in the screenshot, the screenshot shows basic selection, since this one is still in progress
-Class 1
|-Weapon 1 (base)
||-Upgrade type
|||-Level 1
|||-Level 2
||-Upgrade type
|||-Level 1
|||-Level 2
|-Weapon 2 (base)
||-Upgrade type
|||-Level 1
|||-Level 2
||-Upgrade type
|||-Level 1
|||-Level 2
-Class 2
|-Weapon 1 (base)
||-Upgrade type
|||-Level 1
|||-Level 2
||-Upgrade type
|||-Level 1
|||-Level 2
this produces really, really large list but still easy to find or browse. well, if anyone thinks he has some better way to represent this... speak up, this is why i'm asking this
second thing about which i'm wondering are temporary browser values. showing str/dex/int/fth/hum temporary selection so one could look at weapon scalings and MagAdjusts during the selection even though his character doesn't have those values and not screw the settings he specified. i just can't decide if i'd like this feature or not... so please... again speak your mind. valuable or not?
also missing from screenshots is spell selection (i disabled it since i don't really like how i did it). this will be featured later
i'm not really fan of polls, i'd rather see constructive thoughts
now interface is supporting diminished warnings (that includes unnecessary str/dex on elemental, strict dualhanding and so on) and i completely redone selectors (i completely rewrote it 7 times actually) until i was happy with the way they work.
random screenshot
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr3.png
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr2.png
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr1.png
now... the things i'd appreciate some thoughts on is this...
one problem is concerned the way upgrades are shown. i'm working on showing weapons like this *** not in the screenshot, the screenshot shows basic selection, since this one is still in progress
-Class 1
|-Weapon 1 (base)
||-Upgrade type
|||-Level 1
|||-Level 2
||-Upgrade type
|||-Level 1
|||-Level 2
|-Weapon 2 (base)
||-Upgrade type
|||-Level 1
|||-Level 2
||-Upgrade type
|||-Level 1
|||-Level 2
-Class 2
|-Weapon 1 (base)
||-Upgrade type
|||-Level 1
|||-Level 2
||-Upgrade type
|||-Level 1
|||-Level 2
this produces really, really large list but still easy to find or browse. well, if anyone thinks he has some better way to represent this... speak up, this is why i'm asking this
second thing about which i'm wondering are temporary browser values. showing str/dex/int/fth/hum temporary selection so one could look at weapon scalings and MagAdjusts during the selection even though his character doesn't have those values and not screw the settings he specified. i just can't decide if i'd like this feature or not... so please... again speak your mind. valuable or not?
also missing from screenshots is spell selection (i disabled it since i don't really like how i did it). this will be featured later
i'm not really fan of polls, i'd rather see constructive thoughts