Also, as a still pyromancy-related side note, what is the difference between chaos and regular pyro spells?
Thank you!
Chaos spells leave behind lava/are stronger with more humanity but take up 2 spell slots.
his1n- wrote:Chaos spells leave behind lava/are stronger with more humanity but take up 2 spell slots.
No one knows if it's simply a bug or From never really intended to make Chaos Pyromancy not scale with humanity... however, no spell does scale with it, despite the fact the game is patched to 1.05 by now.
Q.'s Furysword, Chaos Blade and Chaos ascended weapons scale.
Chaos Great Fireball is still a terribly good spell to use.
his1n- wrote:... How... your post absolutely has nothing to do with anything written before, congratulations.
Humanity does NOTHING to the Chaos spells, everyone should write that down now.
his1n- wrote:You didn't sound offensive and neither I intended to sound myself (sorry for the sarcasm), your last post simply didn't express any relation to scaling in my eyes, just to lava dealing damage at all. <---(WTF?)
However, go and try...
I simply tested the difference in damage at 0 and at 99 humanity. No difference, for no opponent, for no Chaos spell, under no circumstance.
JoeBroski09 wrote:Oh, man. I know for a FACT that the afterlava does more damage. Giant ornstien ALWAYS gets hurt more from the afterlava from Giant Chaos Fireball when I've helped a few other players already and I have more humanity. I'm telling ya, hours and hours of pyromancing with Great Fireball and Giant Great Fireball at Anor Londo really gives you lots of information. And the reason I use Ornstien as an example instead of Seath is because I don't spam my pyromancies with Ornstien, so I see the initial damage of Great Chaos Fireball and the afterlava damage.
Edit: Are you comparing #'s higher than 10? Because the cap for the damage is 10 humanity. There's no difference in damage from 10 humanity and 63 humanity. Trust me, I've tried