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    I've had a beef with Rpg's for a while now....

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    Post by ErrJon6661 Fri Jan 27, 2012 3:52 pm

    I HAVE TEN FINGERS WHY CANT I WEAR TEN RINGS?!?!?!?1?!?!



    I know, everyone's character would be horribly op. But come on!


    Last edited by ErrJon6661 on Fri Jan 27, 2012 3:53 pm; edited 1 time in total (Reason for editing : Spelling)
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    Post by Serious_Much Fri Jan 27, 2012 3:59 pm

    you can only have two rings as the rings only fit on two of your fingers.

    problem solved big grin
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    Post by sparkly-twinkly-lizard Fri Jan 27, 2012 4:02 pm

    you only have two ring fingers anyway and thumb rings would make you fumble you weapons...
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    Post by meridam99 Fri Jan 27, 2012 7:17 pm

    The Mandarin would sue for Trademark infringement.
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    Post by User Fri Jan 27, 2012 7:20 pm

    ErrJon6661 wrote:I HAVE TEN FINGERS WHY CANT I WEAR TEN RINGS?!?!?!?1?!?!



    I know, everyone's character would be horribly op. But come on!

    I am an Role-Playing Gamer, and I approve this message.

    In General, I am a Gamer, and I approve this message.

    We have ten fingers. And I am sure I can wear more than one Necklace or Amulet. Why can't O shower myself as such, with the Maximum being only 2?
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    Post by Pharaun Fri Jan 27, 2012 7:30 pm

    Why no bracelet love? Or watch love (for the manly types who don't see the watch as a functional bracelet) silly
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    Post by ErrJon6661 Fri Jan 27, 2012 8:55 pm

    Lets also make enchanted scarfs to be worn under our armor.
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    Post by Yarxov Fri Jan 27, 2012 9:02 pm

    What about Piercings? Or Gold fillings that multiply your DEF.
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    Post by Reaperfan Fri Jan 27, 2012 9:15 pm

    There's a reason good RPGs limit your equipment slots, and the bad ones have 20 different types of equpiment. I can appreciate the role-play and realism value in the idea of "ten fingers = ten rings" but too many pieces pads the game's length by making you spend too much time hunting down the pieces you want. I know you guys got joking there with scarves and piercings, but there are in fact games that specifically designate a difference between shirts and body armor (Golden Sun series) and that give characters two earring slots as well as ring slots (Final Fantasy XI).


    Last edited by Reaperfan on Fri Jan 27, 2012 9:19 pm; edited 1 time in total
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    Post by ErrJon6661 Fri Jan 27, 2012 9:18 pm

    @Reaperfan- the ten fingers=ten rings is also a joke. It would completely unbalance a game if you had ten ring slots. Rings would either lack focus and be underpowered, or characters would easily become over powered by combining rings.
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    Post by Reaperfan Fri Jan 27, 2012 9:21 pm

    I realize that now lol. Still, some games (especially MMOs) get some ridiculous amounts of equipment types :|
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    Post by IceIfrit666 Sat Jan 28, 2012 11:55 pm

    Reaperfan wrote:There's a reason good RPGs limit your equipment slots, and the bad ones have 20 different types of equpiment. I can appreciate the role-play and realism value in the idea of "ten fingers = ten rings" but too many pieces pads the game's length by making you spend too much time hunting down the pieces you want.
    TES:Morrowind with this. Hunting down individual pieces of Daedric armor that is scattered across the land, but god damn if I didn't look sexy after I got it.
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    Post by Harlequin Sun Jan 29, 2012 10:32 pm

    What about toe rings? =p
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    Post by FexDS Sun Jan 29, 2012 10:47 pm

    Heh. I always think that there should be either more slots or they should give some absurd reason why we cant use more... i dunno something like each accessory you get is cursed and equipping two of them would make them both implode xD
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    Post by sparkly-twinkly-lizard Mon Jan 30, 2012 12:20 am

    well the rings are enchanted and magic is fickle so that actually is possible, random abilitys could interfere with horrible effects like havels mixing with rofap and then being inverted by a tearstone ring reducing your stats to 1 or making you always over-encumbered.
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    Post by Serious_Much Mon Jan 30, 2012 12:25 am

    sparkly-twinkly-lizard wrote:well the rings are enchanted and magic is fickle so that actually is possible, random abilitys could interfere with horrible effects like havels mixing with rofap and then being inverted by a tearstone ring reducing your stats to 1 or making you always over-encumbered.

    not entirely on purpose but that is a cool idea, combo effects using different rings would be interesting
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    Post by sparkly-twinkly-lizard Mon Jan 30, 2012 12:39 am

    yeah, combined effects could be awesome, tearstone + rare sacrifice ring could trigger a death/rebirth+ explosion effect costing you the sacrifice ring but damaging everything in the area and reviving you.
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    Post by Serious_Much Mon Jan 30, 2012 12:57 am

    thats crazy ****.

    it's like suicide bombing bosses dark souls style winking
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    Post by sparkly-twinkly-lizard Mon Jan 30, 2012 1:03 am

    hello lagstabber meet your doom.
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    Post by Reaperfan Mon Jan 30, 2012 1:18 am

    The suicide would have to count as a definite win for you though (unless it does already, never PvP'd with a sacrifice ring :|). Seems like it would be hell to actually program into the game but it would make things so much more interesting. If they went all out then there could even be combinations that would result in positive effects, like wearing both Slumbering and Bellowing Dragoncrest rings would make your sorceries move at 1/2 of their normal travel speed, but they would become bigger and have drastically increased homing properties making them harder to dodge.
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    Post by sparkly-twinkly-lizard Mon Jan 30, 2012 1:27 am

    nice! maybe in the next game!

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