Hi all, relatively new member here this is only my second
topic. This is my first “real” attempt
at a build for SL 120 PvP. I understand
that it is not completely “maxed” and that some small sacrifices were made for
aesthetic purposes. However, I am
posting this for feedback on potential tweaks and overall PvP viability. Thanks in advance for your responses!
Name
Vinheim Sentinel
Starting Class
Sorcerer
Backstory Concept
The Vinheim Sentinel
is a captain of the elite guard of the Vinheim Dragon School. His primary charge is the protection of the college
leadership, although he makes a highly effective field agent as well. He is primarily a sorcerer of prodigious
power but is also an accomplished duelist and archer, making him a highly adaptive
combatant capable of completing a wide array of missions at the behest of the college
leadership. The Sentinel dons Logan’s
Big Hat in memory of the fallen Vinheim legend.
Stats @ SL 120
Vit: 34
Att: 19
End: 30
Str: 10
Dex: 40
Res: 8
Fth: 8
Int: 50
Weaponry
Main Hand:
Velka’s Rapier +5/Ricard’s Rapier +15, Magic Black Bow of Pharis +10 (Moonlight
Arrows)
Off Hand: Crystal
Grass Crest Shield +5, Logan’s Catalyst
Armor
Head: Big
Hat +5
Chest: Black
Iron Armor +5
Hands: Steel
Gauntlets +10
Legs: Elite
Knight Leggings +10
Rings
Dark Wood
Grain Ring
Ring of
Favor and Protection
Combat
Concept
I designed
this build with the aim of producing a powerful caster that doubles as a nimble
melee combatant and sniper.
INT is set
at 50 to unlock White Dragon Breath and seriously boost the power of Homing
Crystal Soul Mass and Crystal Magic Weapon.
The high INT also produces a solid damage result for the Magic Black Bow
of Pharis +10 with Moonlight Arrows, which can punish heavily armored enemies
at range (even through shields as they tend not to black magic damage very
well).
DEX is set
high to boost damage scaling with Velka’s Rapier and the Black Bow in addition
to improving spell cast times to minimize exposure to damage. Ricard’s Rapier +15 also takes great
advantage of high dexterity, and would be employed in PvP and boss fights
buffed with CMW for extremely high, rapid damage output. Velka’s, on the other hand, would be used in
most PvE situations as it scales well with the build’s stats and opens up an
attunement slot for a utility spell (Hush, Fall Control, etc.)
Low VIT and
END scores make this build reliant on the RoFP for equip weight and
durability. The mix of heavy and medium
armor this build wears provides 54 poise, which is high enough to prevent
stunlock from two-handed light and medium weapons as well as one-handed heavy
weapons. The Grass Crest Shield should
mitigate stamina shortages somewhat. The
Dark Wood Grain Ring keeps the build nimble and mobile at 50% equip load, which
is essential for a build with low VIT.
Summary
This build,
I imagine, can go toe-to-toe with other casters and archers at range. It is capable of effective kiting slow-moving
tanks as well. In close quarters, a
CMW-enhanced Ricard’s +15 or a +5 Velka’s mixed with good poise and high
mobility make this build a nimble and high damaging (if somewhat fragile)
duelist. The best approach would be to
stay out of range as long as possible, harassing an opponent with potent magic
and shield-piercing Moonlight Arrows to chip away at health, before engaging at
melee range and using the Rapier’s speed and high (when buffed) damage to
finish the fight quickly
I have yet
to attain this level or all of the necessary gear so my conjecture here is
exactly that: conjecture. Experienced
PvPers please comment on any major weaknesses I have failed to notice here and
potential PvP viability. The only piece
of the puzzle I am unwilling to budge on is the inclusion of the Big Hat in the
armor set, or the inclusion of any Giant armor as I hate its look. Looking forward to your commentary!
topic. This is my first “real” attempt
at a build for SL 120 PvP. I understand
that it is not completely “maxed” and that some small sacrifices were made for
aesthetic purposes. However, I am
posting this for feedback on potential tweaks and overall PvP viability. Thanks in advance for your responses!
Name
Vinheim Sentinel
Starting Class
Sorcerer
Backstory Concept
The Vinheim Sentinel
is a captain of the elite guard of the Vinheim Dragon School. His primary charge is the protection of the college
leadership, although he makes a highly effective field agent as well. He is primarily a sorcerer of prodigious
power but is also an accomplished duelist and archer, making him a highly adaptive
combatant capable of completing a wide array of missions at the behest of the college
leadership. The Sentinel dons Logan’s
Big Hat in memory of the fallen Vinheim legend.
Stats @ SL 120
Vit: 34
Att: 19
End: 30
Str: 10
Dex: 40
Res: 8
Fth: 8
Int: 50
Weaponry
Main Hand:
Velka’s Rapier +5/Ricard’s Rapier +15, Magic Black Bow of Pharis +10 (Moonlight
Arrows)
Off Hand: Crystal
Grass Crest Shield +5, Logan’s Catalyst
Armor
Head: Big
Hat +5
Chest: Black
Iron Armor +5
Hands: Steel
Gauntlets +10
Legs: Elite
Knight Leggings +10
Rings
Dark Wood
Grain Ring
Ring of
Favor and Protection
Combat
Concept
I designed
this build with the aim of producing a powerful caster that doubles as a nimble
melee combatant and sniper.
INT is set
at 50 to unlock White Dragon Breath and seriously boost the power of Homing
Crystal Soul Mass and Crystal Magic Weapon.
The high INT also produces a solid damage result for the Magic Black Bow
of Pharis +10 with Moonlight Arrows, which can punish heavily armored enemies
at range (even through shields as they tend not to black magic damage very
well).
DEX is set
high to boost damage scaling with Velka’s Rapier and the Black Bow in addition
to improving spell cast times to minimize exposure to damage. Ricard’s Rapier +15 also takes great
advantage of high dexterity, and would be employed in PvP and boss fights
buffed with CMW for extremely high, rapid damage output. Velka’s, on the other hand, would be used in
most PvE situations as it scales well with the build’s stats and opens up an
attunement slot for a utility spell (Hush, Fall Control, etc.)
Low VIT and
END scores make this build reliant on the RoFP for equip weight and
durability. The mix of heavy and medium
armor this build wears provides 54 poise, which is high enough to prevent
stunlock from two-handed light and medium weapons as well as one-handed heavy
weapons. The Grass Crest Shield should
mitigate stamina shortages somewhat. The
Dark Wood Grain Ring keeps the build nimble and mobile at 50% equip load, which
is essential for a build with low VIT.
Summary
This build,
I imagine, can go toe-to-toe with other casters and archers at range. It is capable of effective kiting slow-moving
tanks as well. In close quarters, a
CMW-enhanced Ricard’s +15 or a +5 Velka’s mixed with good poise and high
mobility make this build a nimble and high damaging (if somewhat fragile)
duelist. The best approach would be to
stay out of range as long as possible, harassing an opponent with potent magic
and shield-piercing Moonlight Arrows to chip away at health, before engaging at
melee range and using the Rapier’s speed and high (when buffed) damage to
finish the fight quickly
I have yet
to attain this level or all of the necessary gear so my conjecture here is
exactly that: conjecture. Experienced
PvPers please comment on any major weaknesses I have failed to notice here and
potential PvP viability. The only piece
of the puzzle I am unwilling to budge on is the inclusion of the Big Hat in the
armor set, or the inclusion of any Giant armor as I hate its look. Looking forward to your commentary!