ClassesClasses of the Conscripts of Transient. With these three for each player to take the role of, they may take a role within the group that well fit well in it, and to bring as much pain as a team together. With each class designed for a purpose, it is the players job to try to maintain that form, and to integrate well within the pack they follow later on.
- Crimson Reaver:
Description: A Warrior Class made for the sole purpose of the harvest and pure strength. With the use and power of the Sword from the Primordial Serpents, these Crimson Reavers are designed for the thrill of causing the enemy to stagger hard, to inflict damage of agonizing pain, and to leech the power form them as their own.
The covenant's primary use is the Power Within Pyromancy, to compliment the use of destructive damage with the Server of Pain. As their life drops down significantly, they do more damage to their enemies, while absorbing their health in order to restore what is being taken from theirs. They are meant to have little defense, and to have instead devastating damage. This class is used for those who prefer to bring as much pain on the table as possible
This is meant for female characters, and is depended upon players for the Estus if they are a phantom, or if not must be ready to die if they miss their chance. They are designed to bring quick and deadly death, and to show no mercy to anyone caught by them.
Items of Use:
- Server
- Red Tearstone Ring
- Ring of Evil Eye
- Hard Leather Chestplate
- Holy Trousers
- Crimson Gloves
- Red and White Round Shield
- Priest's Hat
- Power Within
- Pyromancy Flame
- Thoroland Talisman
- Gravelord Greatsword Dance
- Undead Rapport
- Magic Barrier
- Flash Sweat
Class Builds to look Up Upon For Reference:
- SL 20
- SL 30
- SL 45
- SL 55
- SL 65
- SL 75
- SL 90
- SL 105
- SL 110
- Burden's Strife:
Description: The defensive build of the three, build to take on more damage, as well as use weapon of long length, including certain pole arms and the pike. Designed to be both of long range and for the agonizing strife of being unreachable for most who are unprepared, these warriors are made to bring pain with glee.
This Class is meant to have balance for everything physical: Endurance, Vitality, Strength, Dexterity, and even Resistance at times; The build is made to be physical. With the use of pole arms, which include only the halberd and the lucerne, and even the spear known as the pike, the use of balance in order to survive and bring a good amount of damage is needed for the class to survive.
It also uses pyromancy as well, although not for fire; With the use of acid and poison mists, it keeps those who are in range to become scared by this walking beast, and to use it to push and pull enemies towards them or away form them, depending on the situation. This build is made for those who do not want to deal the most damage, but rather have a better chance of survivng, inflicting mental pain to their enemies with reach and poisonous intent, as well as being the general tank of the three, being the most annoying for those who can not beat them.
Items of Use:
- Lucerne
- Halberd
- Pike
- Large Leather Shield
- Hard Leather Chestplate
- Elite Knight Helm/Knight Helm
- Elite Knight Gauntlets
- Holy Trousers/Hard Leather Boots
- Pyromancy Flame
- Thorolund Talisman
- Wolf Ring
- Speckled Stoneplate Ring
- Gravelord Greatsword Dance
- Acid Surge
- Poison Mist
Class Builds to look Up Upon For Reference:
- SL 20
- SL 30
- SL 45
- SL 55
- SL 65
- SL 75
- SL 90
- SL 105
- SL 110
- Ranged Folly:
Description: A full out ranged archer warrior, also holding a sword for defense. Built similar to the Burden's Strife in range, however the range of these archers are of greater magnitude, and are of a different challenge; They have short weapons for melee, while having a fast firing long range weapon as their main tool of destruction: the composite bow.
The build's Armour and uniform are of a similar style as the Burden's Strife, and at times can be mistaken for a burden, giving the two of similar quality as how the two different balder knight hollows have similar uniform, however different weaponry. In this case, the Burden and Folly are of similar taste in that regard. However, the use of weapons is quite different, and the stats are in favour of vitality more so than endurance, and has a better scaling average than the Burden's in their weaponry.
They also do not depend on Pyromancy mist spells as well. Instead, they rely solely on the talisman to inflict damage. With the use of Force and Magic Barrier, the Ranged Folly is made to be able to deflect and to become resilient to most ranged attacks from enemies, allowing them to inflict as much damage as possible. This class is meant for those who would rather put a lot in speed in their melee arms, and separate range as its own. It also is used for those who can easily survive without the need of poise, as much as the Burden's Strife does.
Items of Use:
- Shortsword/Longsword/Broadsword
- Large Leather Shield/Red and White Round Shield
- Hard Leather Chestplate
- Holy Trousers/Hard Leather Boots
- Elite Knight Gauntlets
- Elite Knight Helm/Knight Helm
- Composite Bow
- Large Arrows/Poison Arrows
- Hawk Ring
- Red Tearstone Ring/Blue Tearstone Ring
- Thorolund Talisman
- Magic Barrier
- Gravelord Greatsword Dance
- Force
- Emit Force
Class Builds to look Up Upon For Reference:
- SL 20
- SL 30
- SL 45
- SL 55
- SL 65
- SL 75
- SL 90
- SL 105
- SL 110
- Curved Gouger:
Description: A creature designed to gauge enemies with swift kills, and is designed to bring strife towards enemies. Armed with fast swords, designed to reach, gouge, and dance with their enemies. Armed with little content for much form of spells, they are most designed to kill enemies with the swiftest strikes, and to move with haste.
Armed with fast weapons, they are experts as the Shotel, a weapon used for those who hid behind cover; The Uchigatana, a Katana designed for fast strikes and thrusts, and a good range; The Painted Sword, armed to dance around enemies, and to strike them with continuous strikes instead of hard blows. All three weapons designed for different enemies.
Of course, although the class is not designed to have much in spells, it is allowed to hold a Giant Heal Excerpt, in order to prepare against unwanted enemies that come to strike them. When they run for cover, either when over run as a phantom or hiding behind allies who fight, they heal themselves and continue into battle, to finish the job. This class is meant for those who prefer the curved and katana swords, and dexterity above all else.
Items of Use:
- Brigand Hood
- Hard Leather Chestplate
- Iron Bracelet/Traveler's Glove
- Brigand Trousers/Holy Trousers
- Uchigatana/Shotel/Painted Guardian Sword
- Large Leather Shield/Leather Shield
- Thorolund Talisman
- Cloranthy Ring
- Ring of Fog
- East Wood Grain Ring
- Great Heal Excerpt
- Gravelord Greatsword Dance
- Pyromancy Flame
Class Builds to look Up Upon For Reference:
- SL 20
- SL 30
- SL 45
- SL 55
- SL 65
- SL 75
- SL 90
- SL 105
- SL 110
- Iron Organ:
Description: A hard hitter, designed to use small heavy arms, as well as the Crescent Axe. Similar to the Ranged Folly, the Iron Organ uses much of Faith, however also has a balance of pyromancy as well. Designed to be an extremely slow, yet hard hitter, it is contradicted and rivaled by the Burden's Strife, as they are designed for long weapons with better poise than most.
They are know to use a pyromancy spell known as the Iron Flesh, which encases the being in an iron shell, receiving less damage and little to no chance in being staggered. They are indeed slow, and their range does not always suffice without the crescent axe. However, when the range isn't sufficient, they also use the firestorms and tempest in order to remove any foes around them, making it so that the iron being is dangerous in any melee range, if their foes are unprepared.
When it comes to being hit, they also have the miracle Karmic Justice, in which engulfs the character in a trigger mechanism where, once an enemy character hits them long enough for a good amount, they are blown back by a force in a long distance. This class is made to be the ultimate tank, with little movement however consequential damage when enemies are not prepared to face them. Recommended a good amount of vitality and faith in reality and the class to use.
Items of Use:
- Sack/Elite Knight Helm/Standard Helm
- Elite Knight Gauntlets/Brigand Gauntlets
- Hard Leather Chestplate
- Holy Trousers/Hard Leather Boots
- Pick Axe / Reinforced Club/ Crescent Axe
- Pyromancy Flame
- Large Leather Shield/Eagle Shield
- Thorolund Talisman/Canvas Talisman
- Karmic Justice
- Firestorm
- Fire Tempest
- Iron Flesh
- Blue Tearstone Ring
- Lingering Dragoncrest Ring
- Ring of Steel Protection
Class Builds to look Up Upon For Reference:
- SL 20
- SL 30
- SL 45
- SL 55
- SL 65
- SL 75
- SL 90
- SL 105
- SL 110
The PackOnce a class is chosen for each player, they must form a proper squad, a proper pack, in which they will be together in for most of the covenant. As these packs are designed for players to group up for the proper times they can interact together, as well as the right amount of communication with each other, they must choose to do what is necessary, and to form their pack as a functioning whole.
Someone in the pack may be a Darkwraith invader, in which helps a Gravelord of the same pack inflict damage towards the infected with ease, while another Darkwraith may invade the infecting Gravelord to be their personal bodyguard from blue phantoms or other kinds of invaders.
With each role to be taken place, they must understand what they can do in the pack, in order to inflict as much pain as possible to certain players. Once they do, it is best for them to maintain the same level range for all to match, and to make sure that the levels they agree upon can easily interact with other players as well; However it is best to have players at the same Soul Level Range, the pack can decide otherwise, and have pack members all at various SL ranges or the Soul Level Ranges are categorized for different individuals in the pack... all for the best amount of pain they can inflict upon their foes.
Each Pack can have two to four players, but it is ideal for their to be three. As it is the pack's job to work together to inflict pain, they will take the right covenants and tools in order to invade, or be invaded, and inflict the victims in which they confront. It is also their job to go with each other, defend each other, and to do what is necessary for all of the people within the pack to be 'healthy' for battle.
Every pack must have a leader, so that organization of the pack can be for better use. No player can be in two or more packs, due to their being tournaments and rivalries of different pack members as well. The pack leader will choose the players to follow them (whether they find them in the forum or Lordran, that is up to them), as well as name the pack and help organize it.
Packs to Other PacksPacks will be separated from others when it comes to inflicting pain, however the tenet states that, unless the leaders of the pack, the user covenant, or a tournament allows it, that once a rival pack member from the same covenant is seen, conflict will not be ensued. This allows a helpful way of inflicting pain in areas against those who are not part of the covenant, especially when three packs or more are in the same area to do their job of misery.
However, when it is given permission by those of the pack leaders, the user covenant leader, or a tournament left in play, organization of the pack to make sure that members do not kill member within the same pack must be taken well into consideration, since most will be in similar, if not same, uniforms and outfits. Especially the Crimson Reavers. When a tournament is laid down, the winner is not determined by a player, but rather the pack, against other packs in the same area for certain goals, such as kill shots, death counts, and other forms of score that are documented and the stated in the end of the tournament, recorded by every pack member leader.
The rivalry of packs will also allow, when agreed upon by the pack leaders or the covenant leader, in which different packs can battle each other to see who is more dominant. Of course, such rivalries would be mostly tied to the soul level that is maintained for each pack, but those close or the same level cap will more likely to be rivals than those who are too high or too low to be even noticed by most, except for the occasional darkwraith or darkmoon pack member.
Covenant LeaderThe Covenant Leaders, being that of Acidic Cook and others that have ranked to that of the highest rank, has the job of maintaining the covenant as the whole, and to make sure that it is maintained well. When wars arrive by other user covenants, it is the leader's job to make sure that packs are ready to pick one, both, or neither sides, and to inflict as much pain as possible.
They also make negotiations with other covenants as well, and to allow them to be hired as assassins, mercenaries, or other forms of blight in which the conscripts go and do what they do best. They also make sure that the packs are stable and yet versatile, and to make to make sure that recruits are put in their right places, and that players are put in the proper packs, with the help of pack leaders. They may also assign pack members to be pack leaders, when new recruits arrive. They do not search for members, however, as it is the pack members and leaders to do it themselves.
They are not in a pack themselves, rather they may join a pack unofficially when the time comes in order to cooperate. They follow the same class rules as those as pack leaders and members, however they are not stuck towards one pack.
The Packs of the Divine(when players join, the list of pack members and leader will grow)
(Pack Name)Pack Leader:Pack Member:
Pack Member:
Pack Member: