+5
SunlightCrusader
WyrmHero
DoughGuy
TehInfamousAmos
Unforseen
9 posters
Tactical Warfare
Poll
Tactical Warfare
- [ 4 ]
- [67%]
- [ 2 ]
- [33%]
Total Votes: 6
Unforseen- Obsessed
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- Post n°51
Re: Tactical Warfare
Leaders could also command those very skilled people to hunt down the other cov's high ranking members.
DoughGuy- Duke's Archivist
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- Post n°52
Re: Tactical Warfare
But as pointed out before, its unlikely they wil encounter the other side. And how do my knights kill the other side? We are co-opers. The other teams simply has a single leader not invade and we auto lose.
Shkar- Revived
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- Post n°53
Re: Tactical Warfare
Unforseen wrote:Leaders could also command those very skilled people to hunt down the other cov's high ranking members.
Nobody would do that because those valuable people would basically be put to waste due to the rarity of invading anyone specific, let alone the leader.
In addition, knowing that your death would put 24-hours of effort to waste would encourage turtling and defensive tactics on the point of the leaders, which would force others to go for glass cannon/OHKO/massive damage strategies almost exclusively.
TehInfamousAmos- Chosen Undead
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- Post n°54
Re: Tactical Warfare
... Natalia invades.
DoughGuy- Duke's Archivist
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- Post n°55
Re: Tactical Warfare
Not as a knight.TehInfamousAmos wrote:... Natalia invades.
TehInfamousAmos- Chosen Undead
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- Post n°56
Re: Tactical Warfare
she can in these wars and she uses her knight to gravelord sometimes.
Unforseen- Obsessed
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- Post n°57
Re: Tactical Warfare
Racking up points while defending is a way to win, did you forget that? The point cap overall and for each member is determined by how many people are in each cov to make it more fair. Meaning co-opers can easily just continue on and still end up winning. Also, high ranking member doesnt only mean leader, its also the co-leader and the council.
Shkar- Revived
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- Post n°58
Re: Tactical Warfare
TehInfamousAmos wrote:... Natalia invades.
Blasphemy!
(was tempted to make a sexist joke. Sleep Deprivation sucks...)
WhatDoesThePendantDo?- Duke's Archivist
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- Post n°59
Re: Tactical Warfare
Sad, that beside Amos my "ghost" idea didn't get any love. I thought it was a unique idea, of course it would still to iron out its holes but it has potential, doesn't it?
DoughGuy- Duke's Archivist
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- Post n°60
Re: Tactical Warfare
@Amos even still thats one person who would have to take out forum 6 times, spur 6 times, shkar oh wait he's on xbox.
cloudyeki- Compulsory Poster
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- Post n°61
Re: Tactical Warfare
DoughGuy wrote:So the LH who are pure invaders never lose lives but the knights who are pure co-opers always lose lives?cloudyeki wrote:I agree with this to a certain extent. It would mean that the ranking members would have to plan out who's going to invade and fight (and be safe from the opposite side) or host and defend. But again, some of the higher ranking members aren't the best.
Maybe mix the two systems, like higher ranking members get less points when they invade, but don't lose a life, and if they host they get more points but lose a life per defeat.
I said host. So you can co-op and be safe. It's only when you host that you're in trouble.
Shkar- Revived
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- Post n°62
Re: Tactical Warfare
DoughGuy wrote:@Amos even still thats one person who would have to take out forum 6 times, spur 6 times, shkar oh wait he's on xbox.
Also, I believe I have taken out all of the main XBL covenant people (except our new lifehunter friends <3)
DoughGuy- Duke's Archivist
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- Post n°63
Re: Tactical Warfare
Ok lets look at this. These are all for Unforseen.
1) You want each person to be worth a certain amount of lives before they are removed. As pointed out people are rarely invaded by each other. How do you address this? DO you reduce the numbre of points or do you have another idea?
2) You want to limit how much a person can get by rank. But rank isnt always a good representation of skill. Also what do people do when they have reached their limit?
3) What happens when a side reaches an total, either killing the entire other leadership or reaching the points total. Do they win? Or is it like quidditch and they just get a bonus?
1) You want each person to be worth a certain amount of lives before they are removed. As pointed out people are rarely invaded by each other. How do you address this? DO you reduce the numbre of points or do you have another idea?
2) You want to limit how much a person can get by rank. But rank isnt always a good representation of skill. Also what do people do when they have reached their limit?
3) What happens when a side reaches an total, either killing the entire other leadership or reaching the points total. Do they win? Or is it like quidditch and they just get a bonus?
Shkar- Revived
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- Post n°64
Re: Tactical Warfare
Ugh, don't even bring up quidditch, the logistics of that game are completely FUBAR.
cloudyeki- Compulsory Poster
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- Post n°65
Re: Tactical Warfare
And yet it's been petitioned to be in the olympics >_>
Shkar- Revived
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- Post n°66
Re: Tactical Warfare
cloudyeki wrote:And yet it's been petitioned to be in the olympics >_>
It would never work. The seekers is the only position that truly matters (unless the real life version has better rules).
Unforseen- Obsessed
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- Post n°67
Re: Tactical Warfare
1.)I can change up how much each top rank member has in lives, to an agreeable amount, possibly Leader-2 co-3 council-4
2.)The point system is not limited by rank but by amount of members on both side so that it'll be more fair.
3.)When one side reaches either max points overall or killed off the entire leadership, then they win the war. It's pretty simple.
2.)The point system is not limited by rank but by amount of members on both side so that it'll be more fair.
3.)When one side reaches either max points overall or killed off the entire leadership, then they win the war. It's pretty simple.
cloudyeki- Compulsory Poster
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- Post n°68
Re: Tactical Warfare
Shkar wrote:cloudyeki wrote:And yet it's been petitioned to be in the olympics >_>
It would never work. The seekers is the only position that truly matters (unless the real life version has better rules).
http://en.wikipedia.org/wiki/Muggle_Quidditch
Decide for yourself
DoughGuy- Duke's Archivist
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- Post n°69
Re: Tactical Warfare
Well if you want to implement it fairly ever you'll need testing. Thus I will make another covenant war for all of this as I said I would earlier. Stay tuned.
Unforseen- Obsessed
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- Post n°70
Re: Tactical Warfare
Instead of an actual war, you could simply do practice skirmishes.
DoughGuy- Duke's Archivist
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- Post n°71
Re: Tactical Warfare
Wars are more fun and will be more accurate.
Unforseen- Obsessed
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- Post n°72
Re: Tactical Warfare
And who do you plan on warring?
DoughGuy- Duke's Archivist
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- Post n°73
Re: Tactical Warfare
The thread will be ready soon. NK vs LH with allies.
Unforseen- Obsessed
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- Post n°74
Re: Tactical Warfare
Lol poor LH.
Shkar- Revived
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- Post n°75
Re: Tactical Warfare
DoughGuy wrote:The thread will be ready soon. NK vs LH with allies.
I may need to fight as my knight for this one...
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