by roanispe Thu Jun 28, 2012 7:24 pm
Since you have points already in Dexterity, I made some small changes to create this build. Here, I improved your miracle selection to be fairly competitive while keeping your weapon selection. Since you want to have a unique set of armour, I gave you Chain-mail helm, and the rest Knight's set. That way you look like a genuine, medieval knight. Your original build, while competitive in a sense, could stand some improvements. This build I suggest isn't so much a better a build, but an alternate one.
In terms of miracles, I took some points out of Faith to not only give you Sunlight Blade to increase your time that you can do damage, but gave you an underrated utility Force. By lowering your Faith from 40 to 35 your Darkmoon Blade will have 21 less AR. However, this allowed you to gain 2 more attunement slots, which seems like a fair trade-off. Now you can use both major Faith buffs, which gives you a solid minute of dramatically enhanced damage. Generally speaking, you'll want to start off using Darkmoon Blade, but you might find foes in Lordran that will take more damage from Lightning rather than Magic. (Great Magic Barrier comes to mind.) I also gave you Force, which comes with an unrivalled, for a useful spell, 21 casts. Although another 3 casts of WoG might be useful, against people that'll react appropriately to 3 well thought-out blasts will most likely continue to react in such manner for 3 more smites. However, even the best of players might have trouble with 24 casts. Force, (un)fortunately, does not do damage. It does have a start-up similar to WoG, which lets you do some pretty powerful mind-games. When you notice your opponent does make a similar mistake a few times, that's when you switch to your lethal version and get the hit.
I also gave the Wolf Ring, even though you have a fair bit of poise already. What this lets you do, if your opponent is wielding a smaller weapon, is give the power to switch to Hornets, Cloranthy, or Red Tearstone. Just make sure you keep your ring inventory clear, spend few minutes to practice switching, and you'll have a whole new level of flexibility. If you keep only 4 rings with you, it becomes very easy to switch. You can apply this flexibility to your weapons too. If you carry only what you have on you along with 1 or 2 extra weapons, switching is incredibly simple. Take for example the fact you want to wield the Manserpent Greatsword, a Light Crossbow, and a Balder Side Sword. Since your offhand slots are full already, you decide that you'll carry only the bare minimum with you. This will let you switch away your crossbow to your +5 Lightning BSS with ease to challenge your opponent with various ranges and utilities your build has.
Last edited by roanispe on Thu Jun 28, 2012 11:20 pm; edited 1 time in total