So I just got to thinking about all the nifty bosses in DkS, and forgive me if this has been brought up before, but the idea of a Boss Rush Mode, similar to what some Castlevania games have had, crossed my mind.
It's basically each boss, one after the other, and you beat them as quick as you can. I think that would be such a huge test for Dark Souls. No bonfires in between. Start with 10 flasks. And let's say you could do some good ol' jolly co-op, but for each person you add, all the bosses get one NG+ stronger. Or other various tweaks for enhanced difficulty. The host flasking doesn't heal the teammates, either.
I wish this was a reality. ):
It's basically each boss, one after the other, and you beat them as quick as you can. I think that would be such a huge test for Dark Souls. No bonfires in between. Start with 10 flasks. And let's say you could do some good ol' jolly co-op, but for each person you add, all the bosses get one NG+ stronger. Or other various tweaks for enhanced difficulty. The host flasking doesn't heal the teammates, either.
I wish this was a reality. ):